Darth_Darkon_15 Posted June 24, 2009 Share Posted June 24, 2009 i dont know how to download Lords lightsaber mod into my game. how do i mod oblivion? Link to comment Share on other sites More sharing options...
dezdimona Posted June 24, 2009 Share Posted June 24, 2009 i dont know how to download Lords lightsaber mod into my game. how do i mod oblivion?click on the file, you'll get a pop-up screen with servers on it. Click on the server you want you'll get a narrow white banner at the top, click it,the file will load and then you get the option to run or save.Save it to a file you have created for mods. down load OBMM from here: get the self install version then do this:http://timeslip.chorrol.com/obmm_download.html don't unzip the file then: ok,click create omod,add the mod name and author where indicated.then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file pathThen click create omod,answer yes and omod will be created.you'll get a green square in your mod list,click on it and then click activate!all done! mod is now active http://timeslip.chorrol.com/obmm_download.html Link to comment Share on other sites More sharing options...
Darth_Darkon_15 Posted June 29, 2009 Author Share Posted June 29, 2009 ok, so i got the mods in my game. there working, but with a slight error....theres this HUGE yellow triangle with a gray exclamation point mark in it floating above me. how do i get rid of this thing? Link to comment Share on other sites More sharing options...
malonn Posted June 29, 2009 Share Posted June 29, 2009 That means your missing a mesh. Check to be sure you installed everything correctly and that all files are where they should be. Link to comment Share on other sites More sharing options...
bben46 Posted June 29, 2009 Share Posted June 29, 2009 This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block with an exclamation point as a placeholder to keep from crashing. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Refscope is a good resource for finding what mod those yellow missing mesh blocks came from. It adds a spell that when cast on the missing mesh identifies it and what mod put it in the game. :thumbsup: Link to comment Share on other sites More sharing options...
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