STREALOK Posted September 8, 2023 Share Posted September 8, 2023 As the title says, if curious and confuzled then please read and let me explain.If you have say 2 or more weapons of the same type on a ship and you fire them. they will both fire at the same time with the same amount of time between shots.This is what i see as a just stock standard "Fire Mode" kinda i guess like a hybrid between burst and fully automatic on personal arms.What "Alternating Fire"/"Sequence Firing" is, is basically what i see as a true fully automatic, where instead of firing all weapons of one type at the same time, they fire.. in sequence, as the name implies :p :qSo imagine you have kitted your ship up the wazoo with a top of the line reactor and you have like 6 or dare say more than 6 of 1 weapon on your ship, while it's cool and all to see a figurative and literal wall of death advance towards a target, If you on the other hand find yourself a (at least occasional) lover of DAKKA DAKKA then imagine being able to flip a switch and have all those 6+ weapons fire one after another with an equal amount of time between each weapon firing depending on how many there are and ofc the fire rate of said weapons.So that say if you have 6+ fast firing autocannons for example.. all of a sudden you have turned your ship into a BRRRRRRRRRRT-hog......utterly useless functionally wise unless maybe you somehow find yourself in a heavy ass ship with not enough thrust and up against way faster targets, even then eeh.. but oh god the coom factor is just straight max.i want this soooooo bad and i want this soooo bad every damn time i play a game that does not have this feature x,) x,'p it's the main reason i love old starsector so muchi mean i imagine it wouldn't be that hard of a thing for someone skilled/experienced enough with modding bethesda games because weapons are already strictly limited to only having the same weapons on any given weapon group and so any weapon group will always have the same fire rate between all weapons on that fire group so there would be no need at all to compensate or add in functionality for different fire rates across different weapons (like starsector does) as it's not possible in starfieldwhat makes this one so much more of an annoying thought to me though is that i had a run in with a pirate ship that had 5-6 laser weapons on it, and i noticed that it was essentially firing in sequence, now albeit i don't think it was actually doing this. more likely npc ship weapon targeting and firing are handles separately per weapon for whatever reason and therefore they all landed a target on me and started firing at slightly different times making it seem like sequence firing weapons. probably anyway :q gods knows with bethesda..if anyone could even make this a reality for starfield then i will frikkin kiss ya, i'm a dude tho don't get your hopes up x,Di do imagine tho that this will be an absolute impossibility until at least after the creation kit comes out if it even does god oh lordy lords i hope it does.. iv'e not the slightest enough skill to make this a thing, creation kit or no. so super super thanks to anyone who even look into making this a mod <3 <3 <3 Link to comment Share on other sites More sharing options...
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