Bount227 Posted September 8, 2023 Share Posted September 8, 2023 Hello, I am having a hard time figuring things out with these errors. I have inputted this script so many times without error but now it is pulling up "You cannot assign to a string literal". Pretty sure I got tunnel vision looking for the error and need a second set of eyes, or several. Feel free to use the script, developing a radiation script for a fallout map I am making. This is supposed to be a simple implementation to get the gamemode in a playable state before trying to create a more elaborate one. if current_object.timer[0] < 1 and current_object.spawn_sequence == 10 then inline: if current_object.timer[0] == 25 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 1 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 24 end inline: if current_object.timer[0] == 19 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 25 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 18 end inline: if current_object.timer[0] == 13 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 50 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 12 end inline: if current_object.timer[0] == 7 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 75 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 6 end end `if current_object.timer[0] == 1 and current_object.spawn_sequence == 10 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels FATAL!") current_player.biped.kill(true) current_object.object[0] = no_object global.number[0] = 0 current_object.timer[0] = 0 end Link to comment Share on other sites More sharing options...
Bount227 Posted September 8, 2023 Author Share Posted September 8, 2023 Nevermind, fixed it. Idk why it had a problem with this after I did the other way dozens of times if current_object.spawn_sequence == 10 then if current_object.timer[0] <= 2 then inline: if current_object.timer[0] == 25 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 1 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 24 end inline: if current_object.timer[0] == 19 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 25 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 18 end inline: if current_object.timer[0] == 13 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 50 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 12 end inline: if current_object.timer[0] == 7 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels at 75 percent!") game.play_sound_for(current_object.player[0], timer_beep, true) current_object.timer[0] = 6 end end if current_object.timer[0] == 1 then game.show_message_to(current_object.player[0], none, "*ALERT!*Radiation levels FATAL!") current_player.biped.kill(true) current_object.object[0] = no_object global.number[0] = 0 current_object.timer[0] = 0 end end Link to comment Share on other sites More sharing options...
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