CrashMasterJMM Posted September 22, 2023 Share Posted September 22, 2023 @ArchAngelAries... I'm no expert at using this... only in passing have I done so, but if you haven't already heard of it, there is a program called Nifskope. I've only used it in passing, but it loads and presumably edits nifs. https://github.com/niftools/nifskope/releases Link to comment Share on other sites More sharing options...
AngeredWriter Posted September 25, 2023 Share Posted September 25, 2023 I mean i dont think modders really understand how the game truly works, imo. Most recent mods are just copies of other mods under different names and colours etc but then again the game just came out so its normal that people havent made tutorials on how to mod the game, they are probably experimenting, although i agree that knowledge hoarding is bs and toxic when it does happen. I would suggest patience man, im sure that when people figure out more about it theres gona be guides and stuff, not everyone is a douche. Link to comment Share on other sites More sharing options...
gabgone Posted September 25, 2023 Share Posted September 25, 2023 Everyone I see releasing mods like texture replacers, mesh edits, and Esps says that Starfield assets/modding is completely different from previous Bethesda titles, from texture compression methods to nif structure to even Esps, but yet almost every author that has such mods released has a dozen or so comments questioning on what tools they are using to do so or how they are doing it actively refuse to give any answer as to how beyond a very brief explanation like they are somehow using Fallout CK/xedit and that there is a new compression type to save textures. I've searched everywhere on how to do things myself but can't find any mention of tools or methods, and every author being asked seems hell bent on hoarding the f*#@ing knowledge. This is f*#@ing bullshit. There used to be a f*#@ing decorum on linking the tools/methods you used to f*#@ing make mods or at least giving them a mention in a credits section on your description page. The only tool i've seen is BAE and that doesn't really help without knowing how people are editing meshes and textures properly, and every author releasing Esps doesn't even respond to questions on how they created the damn thing. Why the f*#@ is everyone keeping their methods secret??! I s#*! you not, I saw a comment on a skimpy spacesuit mesh edit that was LITERALLY A f*#@ING NIF REPLACER and the author was asked if there are tools to edit meshes and if the mod is a mesh edit and the f*#@ing author says, "Sadly not"!!! f*#@ing lying POS!!!! How the f*#@ did you edit the nif then if there aren't tools to do so??! Even if the tools aren't Starfield specific tools people should be sharing their methods! This is f*#@ing bullshit! I'm not being a whiny entitled brat here, well maybe a little, I'm literally just pissed because I'm trying to learn the current working methods, and everyone refuses to give any real answers. This "figure it out on your own" perpetuating in the Starfield modding community is selfish and f*#@ing toxic. If you took the time to read this, thank you for hearing me out and taking the time to read this.Luna didn't lied. he didn't edit a nif, he just replaced it with one with the same name, but with the body instead of the shirt https://www.nexusmods.com/starfield/mods/3874/ here I explain how I made the armor. Link to comment Share on other sites More sharing options...
BigFatBossBaby Posted Thursday at 10:09 PM Share Posted Thursday at 10:09 PM I wish there were more quest mods, maybe new enemy mods. I bought the SPACER OVERHAUL to make my game feel newer and it doesnt work... i only played one new quest mod from someone and it was exciting to do something new, even if it is a dungeon Link to comment Share on other sites More sharing options...
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