Micah71381 Posted September 10, 2023 Share Posted September 10, 2023 I would like to see a revamp to the leveling system that makes it skill based rather than XP based, like older games. As you level up your skills, your player level increases. To achieve this, I propose the following:Every tier 1 perk would start at rank 0 with a simple challenge to complete to unlock level 1 (same as challenge for other tiers, but less needed, like "pick 1 lock").As you complete the challenge for a perk, you automatically gain one level and the next tier perk unlocks.Once you have 4/8/12 perks in an area, rank 0 of all perks in the next tier automatically unlock.The idea here is that challenge completion is used to pace the game rather than XP, and you can progress in a variety of areas at the same time just by playing the game. It also makes it so you can't "gimp" your character by picking bad perks, as it doesn't become harder to gain perks the longer you play like the default game does. This will likely make leveling to max level (all perks unlocked) notably faster, but for casual players reaching max level is currently completely unobtainable. Link to comment Share on other sites More sharing options...
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