godssin Posted January 11, 2014 Share Posted January 11, 2014 I have an idea for a new magic system. A "Blue Magic" System from final fantasy! I will be working in building this. I already have some done and tested to make sure spells are obtained semi-Blue Mageish. You have a slight chance to learn Upon getting hit. As per normal Blue Mage. Your spells will costrelatively low MP. I plan on taking all shops spells out and disabling spell-making. This will force mages to "Earn Their Stripes" so to say, and stops them from becoming overpowered. The way i make this fair for all characters is by using your int. The higher your int when you learn the spell the more powerful the spell (note if you get a spell at int 50 and eventually get 100 you will still have the 50 spell, to get the max power you must relearn) So in genral a mages spells would be more powerful than a Battle Mages or a Fighters, since their int tends to be lower than a pure mages. This seems like a more balanced magjc systen to me because you can only learn spells of enemys you cab take a few hits from. So you wont get super powered spells off the bat. (still deciding weather to keep or disable starting spells.) NOTE:SPELL IDEAS WILL BE TAKEN INTO CONSIDERATION,I CAN SCRIPT A BUNCH OF EFFECTS BUT CANNOT MAKE NEW SPELL TEXTURES AND ANIMATIONS! Link to comment Share on other sites More sharing options...
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