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Kraken smg Balance (more or less double'ish fire rate) even the grendel shoots faster man.....


STREALOK

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so. the kraken is literally just a small pistol smg variant of the maelstrom and yet it has the exact same fekkering fire rate as the maelstrom even though it has WAY less fekkering base damage per bullet than the maelstrom.... making it an absolutely objectively worse choice over the maelstrom by far even if you really like the idea of a little uzi, which i do. i was gonna go for the kraken so i could have a bullet hose since i got the most bullets for it (5+k) but i ain't even gonna bother now... makes me sad..

so if anyone would make a little balance/rebalancing mod to make the kraken an actual viable alternative to the maelstrom then i'd love ya :) ^^ i'm not saying it should be better even, just a viable alternative, cause as it stands now it really isn't a viable one what so ever unless you can't get your hands on a maelstrom at all which is practically impossible seeing as damn near all crimson fleet npc's have one....

maybe double the fire rate as suggested and lower the recoil a slight tad bit to compensate for the massive fire rate and maybe lower base damage by 1 or 2 (thinking of the basic Tier0 variant now)

that or at the very least up the fire rate by 60-75 % lower the recoil ever so slightly and not touch the damage.

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