AbyssDragonModding Posted September 11, 2023 Share Posted September 11, 2023 I had the idea to make a customizable UI mod. I have never done UI stuff so its a bit of trial and error, but I have programmed in other languages like C#, C++ and Pyhon (where python is my main language of choice) so the general coding skills transfer over to ActionScript3. Right now probably do something simple like a customizable Console and main menu, then move over to other elements like the player HUD. I think I have a general Idea now of how to properly compile them to work in the game. I have spent days just doing trial and error on how the process is done. the current INI settings I have are (UPDATED: 9/12/23)[Global.ini][UserInterface] iFrameRate = 60 ;Default: 60[Fonts] iFontSize = 14 ;Default: 14 iFontFamily = 4 ;Default 4 ;Valid Fonts: ;0 - Handwritten Institute ;1 - NB Architekt ;2 - Arial ;3 - Consolas ;4 - PT Serif (Diablo style) ;5 - Trajanus Bricks (Skyrim Style) [Console.ini][Console] bUseFullscreenConsole = false ;Default: false bUseGlobalFontSize = false ;Default: false bUseGlobalFontFamily = false ;Default: false[Font] iFontSize = 14 ;Default 14 iFontFamily = 4 ;Default: 4 ;Valid Fonts: ;0 - Handwritten Institute ;1 - NB Architekt ;2 - Arial ;3 - Consolas ;4 - PT Serif (Diablo style) ;5 - Trajanus Bricks (Skyrim Style)[CurrentSelection] sCurrentSelectionAnchor = "top" ;Default: Top, Valid Values: top, bottom sCurrentSelectionAlignment = "left" ;Default: left, Valid Values: left, center, right sCurrentSelectionColor = "FFFFFF" ;Default: FFFFFF[CommandHistory] sCommandHistoryColor = "ADD8E6" ;Default: ADD8E6[CommandEntry] sCommandEntryColor = "FFFFFF" ;Default: FFFFFF Link to comment Share on other sites More sharing options...
Recommended Posts