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[WIP] Customizable Starfield Interface - CSI


AbyssDragonModding

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I had the idea to make a customizable UI mod. I have never done UI stuff so its a bit of trial and error, but I have programmed in other languages like C#, C++ and Pyhon (where python is my main language of choice) so the general coding skills transfer over to ActionScript3.

 

Right now probably do something simple like a customizable Console and main menu, then move over to other elements like the player HUD.

 

I think I have a general Idea now of how to properly compile them to work in the game.

 

I have spent days just doing trial and error on how the process is done.

 

the current INI settings I have are (UPDATED: 9/12/23)

[Global.ini]

[UserInterface]
iFrameRate = 60 ;Default: 60
[Fonts]
iFontSize = 14 ;Default: 14
iFontFamily = 4 ;Default 4
;Valid Fonts:
;0 - Handwritten Institute
;1 - NB Architekt
;2 - Arial
;3 - Consolas
;4 - PT Serif (Diablo style)
;5 - Trajanus Bricks (Skyrim Style)

[Console.ini]

[Console]
bUseFullscreenConsole = false ;Default: false
bUseGlobalFontSize = false ;Default: false
bUseGlobalFontFamily = false ;Default: false
[Font]
iFontSize = 14 ;Default 14
iFontFamily = 4 ;Default: 4
;Valid Fonts:
;0 - Handwritten Institute
;1 - NB Architekt
;2 - Arial
;3 - Consolas
;4 - PT Serif (Diablo style)
;5 - Trajanus Bricks (Skyrim Style)
[CurrentSelection]
sCurrentSelectionAnchor = "top" ;Default: Top, Valid Values: top, bottom
sCurrentSelectionAlignment = "left" ;Default: left, Valid Values: left, center, right
sCurrentSelectionColor = "FFFFFF" ;Default: FFFFFF
[CommandHistory]
sCommandHistoryColor = "ADD8E6" ;Default: ADD8E6
[CommandEntry]
sCommandEntryColor = "FFFFFF" ;Default: FFFFFF
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