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Starfield audio desync issues.


yuley93

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Thanks for noticing the 'fix'- please if you have the chance mention the method in any other appropriate game forum you use. It took me a literal age to debug. I'd love to think my 'wasted' time equates to other people not having to waste theirs.

 

Samsung tells people to install their NVMe driver to get optimal use from their device- maybe the Samsung driver works fine. Mine was the SMI driver, a very well respected controller chip manufacturer. Allowed me to 'debug' the specs of all the chips used on the device- ensure they were genuine. But it sure didn't work with the Starfield code. And how many people even know NVMe devices even have drivers you can change?

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Thanks for noticing the 'fix'- please if you have the chance mention the method in any other appropriate game forum you use. It took me a literal age to debug. I'd love to think my 'wasted' time equates to other people not having to waste theirs.

 

Samsung tells people to install their NVMe driver to get optimal use from their device- maybe the Samsung driver works fine. Mine was the SMI driver, a very well respected controller chip manufacturer. Allowed me to 'debug' the specs of all the chips used on the device- ensure they were genuine. But it sure didn't work with the Starfield code. And how many people even know NVMe devices even have drivers you can change?

It is the first time i encounter issue with game like that, bethesda optimisation,

''it just works''

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