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[Mod request] Automatically take spacesuit off in breathable areas but keep armor stats


mrsathletic

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I find it most irritating that one always has to manually take off spacesuit, pack and helmet in cities or breathable areas. What I really wish for would be a mod feature or mod hot key to immediately take off helmet, spacesuit and pack in breathable areas ideally by keeping all armor stats.

 

Eventually it is all about the looks.

 

Like this:

20230912122329-1.jpg

 

Not like this:

20230912122341-1.jpg

Edited by mrsathletic
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Here is the one you want mate. It came out yesterday :smile: https://www.nexusmods.com/starfield/mods/2095

I wouldn't install any esp mod until official creation kit gets released, current esp mods are made in a hacky way and may corrupt stuff - https://reddit.com/r/starfieldmods/s/MQbr6XD5R3

Perhaps this can also be done through SFSE

Edited by jacklul
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The question of the spacesuit- a big deal in this game I agree- is really one of immersion. And Beth really screwed the pooch on this concept. Starfield's really really really bad fast travel system is responsible. Any other game would have used an immersive 'wardrobe' feature where you always have the opportunity to use a physical changing room in your spaceship to swap between the two forms of dress. But as we know, Beth fast travel either eliminates the spaceship altogether, or eliminates the spaceship on landing, so the player can 'start' closer to a destination on a planet than the spaceport- pure lazy rubbish.

 

After Todd had finished giving the approval to the shipping fast travel rubbish, he should have had the smarts to require a TWO COSTUME system to be implemented, where fast-travel does as the OP wants, and swaps seamlessly depending on context. But of course the clown-shoes excuse for not doing so is ARMOUR. Spacesuits have armour and other stats. So Todd decided that gamers could simply play everywhere in their spacesuit. Todd the immersion king.

 

The real solution should be to ban the normal use of the spacesuit, despite its stats. In real-life, the downside of a spacesuit in a non-space environment is self evident. In the gameworld the same should have applied- using a two costume inventory system as I said as the mechanism. Mods, when people better understand the coding and data format systems, will safely try to address this in various ways- I don't think there will be universal agreement as to the best way down to the stats issue- it will be a matter or personal preference.

 

Anyway this is one of a million other similar issues that need to be fixed/improved in Starfield. Starfield is a good game, but is should have been a brilliant game given the experience, time, and budget. It is shameful how many things Starfield could have trivially done much better. But all agenda driven AAA studios seem to have this same quality problem in modern times, and many of them, despite a once great track record, have literally been shut-down when their agenda-first games bombed. Beth is just lucky after the deserved flop of Redfall that Starfield, like COD, could not fail to sell even if agenda first dev goals had severely limited its technical achievements.

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