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Starfield DRS (Dynamic Resolution Scaling) 60 FPS target?


gregwwinkler

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There has to be a way to change the DRS FPS target. It would seem a simple INI tweak. That being said I cannot find one anywhere. Is there a way to see all INI options or scan loaded INI settings in game through a console or something? I'm a complete amateur. I just figure there has to be a way. Maybe it doesn't work right.... But there has to be a way to change it.

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Sigh- a TON of hard-coding exists in current builds of PC Starfield because the entire focus at Beth was getting good enough performance on the awful Xbox-S. No amount of crying about the PC experience will change this fact. You and I are running Xbox code on our PCs. Cyberpunk was the same on release- utterly ruined in order to run on last gen consoles.

 

With Cyberpunk, only CDPR could put back in essential systems that were removed at the last minute- no mod could achieve that. So two years later, Cyberpunk 2.0 is coming with a complete engine overhaul. Starfield is the same. Except better coders will try to reverse engineer Starfield, and attempt to hack in driver level 'fixes'. You wait on them and their skills. And maybe it can be done and maybe not. If not, you wait on Bethesda to release a 'friendly' update on the PC.

 

PC FSR in this game, like Remnant 2, is on a whole other level and actually works very well. Previous to remnant 2, I wanted nothing to do with FSR, but Remnant 2 made me a believer, and Starfield runs like a dream at 1440P on my 5700XT (at high settings). But cards seriously slower than the 5700 (or 6600) are going to be a write-off in this game. OTOH, the AMD 6600 cards can be found at 150 quid, the 5700 even cheaper.

 

People at the other extreme, with much more powerful GPUs, stressing about the 'framerate' should perhaps re-asess their gaming priorities. This game doesn't need very high framerates and the visual experience is so mediocre, focusing on the gameplay over graphics makes far more sense.

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