Abesh Posted June 26, 2009 Share Posted June 26, 2009 I have a plan for a really neat mod, but I need to figure out some FOSE functions. Namely, I want to figure out a script that takes a look at the weapon you are holding, saves its AnimMult (using GetWeaponAnimMult), then modifies it to be much faster with SetWeaponAnimMult. Afterwards, I want to switch back to the original multiplier by calling the variable saved earlier. However, I can't seem to get the format down. It doesn't even actually have to be AnimMult, any other FOSE function of the same type would do, such as changing the ammo type on the fly or etc. Anyone have any tips? Link to comment Share on other sites More sharing options...
Abesh Posted June 29, 2009 Author Share Posted June 29, 2009 I have a plan for a really neat mod, but I need to figure out some FOSE functions. Namely, I want to figure out a script that takes a look at the weapon you are holding, saves its AnimMult (using GetWeaponAnimMult), then modifies it to be much faster with SetWeaponAnimMult. Afterwards, I want to switch back to the original multiplier by calling the variable saved earlier. However, I can't seem to get the format down. It doesn't even actually have to be AnimMult, any other FOSE function of the same type would do, such as changing the ammo type on the fly or etc. Anyone have any tips? I got this to work using the weapon health function, but only one way, namely that I can set the health but not change it back. Any examples of mods using something similar? Link to comment Share on other sites More sharing options...
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