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Descriptive quest markers


TennesseeTuxedo

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I don't like to complain about Starfield as I feel that so much has been delivered, this is easily 10 years worth of entertainment. I love this game! But as typical of Bethesda, loads of details were missed for modders to pick up. The lack of in-game ground map is a glaring absence, which I don't really understand given Bethesda has included them in just about all their games. It's mind boggling actually for how gimped it seems to make you on the ground at times.

 

But to make it worse, the quest markers don't show any detail. So imagine you are on a giant ship having to sneak around and you have multiple active quest targets, some of which are optional, some of which you might not even have an interest in doing. Since you don't have a map to use to make any decisions, the only other tools are the blue quest dots and the white dotted scanner line you have to follow because you don't have a map. But the white dotted line is not useful because you don't know what quest target it wants to take you to. And the quest markers themselves show no text, just the blue dot so you can't just try to move towards them since you don't know which is which. So you have no choice, you must randomly visit each blue dot to see which quest target it is - and for some quests while trying to blindly sneak around doing it.

 

I found this to make a couple key quests tedious enough I just tcl'd to bypass the confusing and frustrating maze of a ship and get the quest over with. For me solving a maze with no map and no other help, just sneaking through a labyrinth where you frequently get stuck (or can't even see due to smoke) isn't fun. There is nothing wrong with it, I totally get that some folks might enjoy that experience, to each his own. But this gave me a mod idea of just adding text to the quest markers, some text that tells you what quest target the marker refers to, that at least gives you some ability to plan your next moves. Maybe have it only show when multiple quest targets are active. I've done a number of lighter mods, mainly editing weapons, cells and scripts. Not sure where to begin with what the quest markers are in-game (the blue ones that appear on the screen in-game). Is that something able to modded without CK?

 

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Okay, here's something you might not have noticed: if you look towards one of the blue dots with the scanner active, it will actually show you text to indicate which objective the target is for. I can understand not knowing about this, since it doesn't seem to be documented. Also, it would be more useful to be able to see that without bringing up the scanner, or to be able to manually select which objective the white dotted line should lead toward.

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