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Blurred Floor Textures - how do i increase the render distance?


Heliadhel

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Hi folks,

 

Difficult one to describe - hopefully the screen shots will explain more than a thousand words. The only mods which are running are compatibility patches and Skyrim HD textures (Lite 2k versions). I have 2Gb of Vram which isnt even close to being used up and 8GB of system ram which Skyrim Performance Monitor is showing as only using up 1.6Gb of RAM so nowhere near the 3.1Gb limit.

 

Please note my skyrim.ini and my skyrimprefs.ini are completely vanilla and generated by the game (this is a completely clean Skyrim install) and Skyrim itself set everything to Ultra as I have a reasonable rig.

 

So to the (perceived?) issue:

 

In the first pic you can see that where the mudcrab is laying the grass textures look really blurry and awful. This is about 0.5 seconds walk from where im standing. The grass texture under my feet is crisp whilst the grass over by the mud crab is a greenish brown blurry mess

 

http://i848.photobucket.com/albums/ab48/heliadhel/Skyrim%20Test%20Photos/2014-01-12_00004_zpsa498b3c5.jpg

 

In the 2nd pic i am about 1 meter from a road....its blurry as hell.

 

http://i848.photobucket.com/albums/ab48/heliadhel/Skyrim%20Test%20Photos/2014-01-12_00005_zps0be4b6e2.jpg

 

If I stand on the green leaves in the pic above , you can see in the 3rd pic (below) that half the road is now resolved crisply whilst the other half still looks pretty terrible. Am I doing something wrong?

 

http://i848.photobucket.com/albums/ab48/heliadhel/Skyrim%20Test%20Photos/2014-01-12_00006_zpscdb2c9b8.jpg

 

Can i fix this with ini tweaks which extens the detailed view just a few more meters??

 

Im finding this to be almost gamebreaking and was hoping for so much more with the HD 2k textures mod :sad: I suspect this isnt the mods fault at all but game engine making the stark difference between a 2k texture and the blurred 'you arent there yet so you dont need to see it properly' areas very distinct.

 

Help GREATLY appreciated. Im in game now and happy to tweak as suggested.

 

Thanks

Matt

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From my SkyrimPrefs.ini:

 

[imagespace]
bDoDepthOfField=0
iRadialBlurLevel=0
bDoRadialBlur=0

 

Those setting makes for nice crisp textures by removing Depth of field and blur, not popular a setup if all the ENB's and screenshots claim but If you like crisp sharp textures that will do it.

 

Down in Display is iMaxAnisotropy= Mine is at 4 and I have crisp ground, try 4, 8, or 16.

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Ok - tried OOzyGorrila's suggestion (1st one on the list) and that was it. THANKYOU!

 

In my 'Skyrim Settings' you know - the steam front end - Anisotropic filtering was set to off, despite it being set to high quality in my Nvidia Inspector.

 

Stupid me thought that Nvidia inspector would over rode skyrim?? So what gives with that? How do settings in Nvidia inspector interact with the Skyrim front end settings?

 

the reason i didnt notice this is becasue I have had SKSE installed from my modding get go and launch through that skipping the steam front end entirely!

 

Anyhow went from blurred to amazing in one switch up from off to 16x. My rig is fine so no performance loss at all.

 

Thanks so much....i will now fiddle with DOF off and on to see if I can even determine if there is a difference....!

 

My thanks

Matt

Edited by Heliadhel
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