CajunBurger Posted September 20, 2023 Share Posted September 20, 2023 In combat, I noticed that debuffs, like bleeding, ki resonation, stuns ...etc are fading away on enemies as if they are not in turn based mode when I'm in combat. I'm not sure if the cause is from a mod or something or else, but I'm hoping someone here can give me some insight or make/suggest a mod that can fix this game-breaking bug until Larian patches this. Thank you. Link to comment Share on other sites More sharing options...
Sammuthegreat Posted September 20, 2023 Share Posted September 20, 2023 Depends on the buff, but this might be because certain spells and effects allow the target to repeat its saving throw each turn, ending the effect early on a success. That's the rule in D&D, and I don't think it's clearly displayed on most (or even all) spell descriptions Link to comment Share on other sites More sharing options...
CajunBurger Posted September 22, 2023 Author Share Posted September 22, 2023 I later tested this again and it was against the rats under a restaurant in act 3. Against other enemies, debuffs work fine. In the end, not a big deal. Thanks. Link to comment Share on other sites More sharing options...
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