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Possible to do a space UI mod like this? Or, where does Starfield keep its UI files?


Graelock

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I want to be able to do a UI mod, where you don't always have to open your map to pick a landing location. You simple toggle on the available (perhaps even filterable) landing zones and hover over them and press X to land. Naturally you wouldn't want all landfall locations you've discovered to pollute the screen, but having the main landing locations/ space ports or user created outposts available by default could be really nice. It would be a bit more like Star Citizen, where you spool up the Quantum jump drive and all the travel marker locations show up on the HUD. Since there's no spooling up of our drives, we'd have to maybe bind to an F-key to toggle landing site UI as you may not always want them on the screen while exploring, necessarily.

 

It could be tricky because the game needs to know where the landing zone is in relation to the planet, as it appears. Here, in this example, New Atlantis is roughly at this marked location (albeit a bit too far north), but on the back side of the planet, and so appears greyed out to depict this, but still selectable since, well? We can't exactly fly around the planet as we could in Star Citizen or Elite Dangerous. Since here I am hovered over my second created outpost, I would just hold X to travel/ land there.

 

This would be nice, to omit constant feel of map travel and keep you in your cockpit. Especially if you're using the Immersive Takeoff And Landing (first person) mod and Immsersive Grav Jump (first person) mod that's out there. Naturally, you may still need to pop the map open to select an abandoned mech factory or what have you, but perhaps those can be made filterable/ toggleable as well.

Edited by Graelock
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