caleb1117 Posted June 26, 2009 Share Posted June 26, 2009 Hey guys, I joined a short while ago to download some mods for Oblivion which I purchased a few weeks ago. Just recently I downloaded the Construction Set so I could make some simple mods for personal use. Custom spells, armor, weapons, poisons, etc. To start I was trying to make a sword with a simple 10 frost damage for one second enchantment that would not need to be recharged. So I make a new entry under Items>Weapon And enter data accordingly:http://i96.photobucket.com/albums/l193/caleb1117/moddinghelp1.jpgIt might be worth mentioning that the model and Icon I am using for this weapon is one of Adonnays Classical Weaponry models. As a note Adonnays Classical Weaponry mod is installed and loaded, if it means anything. http://i96.photobucket.com/albums/l193/caleb1117/moddinghelp2.jpgThen (as you can see) I went under Magic>Enchantment and made a custom enchantment named "dispair" which has the aforementioned effect.I then applied this to the weapon. And saved. Using the launcher, I enable the mod. Then load the game with OBSE launcher. (I use mods that require it) When I attempt to give myself the item through console:player.additem 001337 1 I get the generic message that tells you no such ID exists. Is there something I am doing wrong? If you need more information, please ask. In addition, I can't seem to find a tutorial for such a simple task as creating a new enchanted weapon. I've made it this far through experimentation, and some previous experience modding games. This lack of instruction (hopefully) means that I have made some simple mistake. Link to comment Share on other sites More sharing options...
caleb1117 Posted June 26, 2009 Author Share Posted June 26, 2009 It seems my post may have been Premature. Using information found in this tread: http://thenexusforums.com/index.php?showtopic=132536I have gotten my custom weapon into the "A Fighting Chance" shop, it works well, aside from being slow to attack, but I can fix that. My problem now is that my item has 0 charge. When I made the item I set charge to 0, presuming that if the charged was = 0 then it would default to infinite. Wrong. So how do I make the enchantment "unlimited"? Link to comment Share on other sites More sharing options...
XJDHDR Posted June 26, 2009 Share Posted June 26, 2009 You have to open the enchantment itself and edit it so that it doesn't use magic (uncheck auto calculate spell cost and type 0 into magic cost box). Link to comment Share on other sites More sharing options...
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