Zero89 Posted January 13, 2014 Share Posted January 13, 2014 So I am trying to do the Heartache by the Number quest but after finding the last destroyed caravan and talking to Cass, she won't give me the option to finish the quest peacefully. After asking to find evidence to give the NCR the only dialog option avaliable is "Fine, lets deal with this the old fashioned way." As seen here on youtube, I only have that bottom option. Pretty much running mostly vanilla at the moment. I did a fresh install a while back after file coruption ruined my 150+ hour run. Interest came back with the Fallout 4 teaser. Steam ultimate version with the Unlimited Companions mod, Casino Unbanner, and some extra weapons mod installed currently. Just want to see if there is some way to use console to force the dialogue or quest to that stage. Tried firing everyone and running only with Cass and reloading a save from hours before. Maybe it is the unlimited companions mod, I don't know. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted January 14, 2014 Share Posted January 14, 2014 Maybe it is your standing with the NCR which makes the peacefull solution unavailable ? Link to comment Share on other sites More sharing options...
Zero89 Posted January 15, 2014 Author Share Posted January 15, 2014 NCR standing is Liked and Karma is Neutral. Did alot of stealing to sell. Well I managed to force the game to give me the peaceful ending. Figued out how to use the console to find the quest variables and then forced it to act as if i have both evidence and set the stage to the level turn it in. The problem with me missing the dialogue options is the fact that the evidence don't spawn unless I physically click on that dialogue option. During my research the evidence might not spawn if on also alreadly looted the locked containers already beforehand, which I didn't do. Codes in the order I used them because goddamn pretty much nowhere explains in what order to use them to bypass the bugged scripts. sqv <quest id>; Show Quest Variablesset <"base id".variable> to <value>; change a variable on or off (0 or 1) in my case the variables were bEvidence1 and bEvidence 2 both had to be 1 GetObjectiveDisplayed <stage id> <value>, GetObjectiveCompleted <stage id> <value>, SetObjectiveDisplayed <stage id> <value>, SetObjectiveCompleted <stage id> <value>;these command was on a different page of the FO wiki where they put every console command and they had no description on how to use them. This set of commands appears to be what one uses to turn on or off an objective individually , <value> 0 or 1. The commands listed on the FO:NV and FO3 console command wiki page just brute force the completion of all stages of a quest. SetStage <quest id> <stage id>; this is used to make the game go to the stage of the quest where the objective would trigger something. During my messing around I actually had all objectives active but only the active stage events triggered. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted January 15, 2014 Share Posted January 15, 2014 Glad you got it working and thanks for posting the solution. That objective stuff looks interesting, maybe it will come in handy one day :) Link to comment Share on other sites More sharing options...
Recommended Posts