Darkmage72 Posted September 23, 2023 Share Posted September 23, 2023 (edited) Hello: First of all, greetings. As I suffer from OCD, I am compelled to build very neat and straight outpost objects. I spend a lot of time trying to make all objects in an outpost straight to each other. This is very difficult and time consuming in the vanilla game. When playing FO4, I found a great mod that made garden plots snappable by modder DOOMBASED: Snapable Garden Plots at Fallout 4 Nexus - Mods and community (nexusmods.com) I am no modder, but I am thinking it might be possible to create something like this and expand its design to cover other outpost design issues. Problems:-Snappable buildings snap together from too far away. There is also a delay to "unsnap" already snapped objects, very noticeable in material storage units.-Budlings without a distance restriction (everything that is not an extractor) does not snap together, making outpost design and improvement a very manual, unsatisfactory task.-When placing all outpost objects the lack of a "snap to grid", "snap to North", or "snap to 0 degrees" feature makes it difficult to place them straight, for example, facing North, or facing 0 degrees to the user.-All things constructable in an outpost lack proper rotation controls. left-clicking and right-clicking is a very imprecise way to place objects straight. I humbly request if it is possible to create a mod that solves these issues by doing the following:-Reduce greatly the snap distance between all objects. If possible, please remove the unsnap delay to make moving already placed units quicker and more efficient.-Make all non-extractor buildings snappable to each other, as they do not have a distance restriction. If possible, some interior items could also be made snappable, such as chairs snap to tables, and interior storage boxes snap to the bottom of the bed, as a footlocker.-Newly created objects should snap to 0 degrees or North (make it a choice when mod tools are available) so that absolutely all objects are straight to each other.-Object rotation should be by degree increments (for example, 45 degrees) in order to accommodate squared, rectangular and hexagonal habs. Thanks for your time. If you think this is possible and you are willing I (and my OCD) will greatly appreciate it. Edited September 23, 2023 by Darkmage72 Link to comment Share on other sites More sharing options...
torikamal Posted September 25, 2023 Share Posted September 25, 2023 I also would appreciate this! Link to comment Share on other sites More sharing options...
Recommended Posts