billypnats Posted June 27, 2009 Share Posted June 27, 2009 Augmentations that enhances your performance in things like: super legs, faster speed ,high jump and protection from falling damageuber strength (higher melee damage)ability to pre-explode all explodable projectiles when its comming at you (dunno how this will be done but 100% hit chance in VATS against projectiles?)uber reflexes (bullet_time mod?)spy drones (tfc command?)ballistic protection (shield?) energy shield (+X damage against energy weapons?)invisibility enhanced vision and all the augmentations present in deus ex. This, in my humble opinion, should be just like the bullet time mod but with different scripts for different effects, activators could be set in a similar fashion as the bullet time mod. To balance the game, different augmentations cost different amount of AP (for example invisibility could be like 50 AP per second or something while the "ability to pre-explode all explodable projectiles when its comming at you" would only cost 2 AP per second or something), AP would no longer regenerate and instead you have to use drugs like jet, or add items like usable energy cells into the game, to be able to regenerate AP. In order to obtain these augmentations, we could add augmentation canisters , upgrades or maybe even quests. That's all my think tank have to offer right now, peace Link to comment Share on other sites More sharing options...
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