Dovahbear323 Posted September 24, 2023 Share Posted September 24, 2023 Hi everyone,I have exhausted my options and feel there is nowhere else to turn but to ask for help with my Gog version of Skyrim crashing. I use Mod Organizer 2 with Loot and Gog compatible SKSE, and I have ended up not even getting to the start menu of Skyrim with the small list of mods I have. There are no issues that Loot flags with the master files or the mods. I generate crash logs that always mention Windhelm's "Blood on the Ice" quest, one of them is attached. Any help would be greatly appreciated. Gog Skyrim Crash - Pastebin.com Link to comment Share on other sites More sharing options...
7531Leonidas Posted September 24, 2023 Share Posted September 24, 2023 Have you tried checking/verifying the game files under GOG? There is one part in your crash log about a furniture marker. May just be a bad game file. Where is the 'pip boy' stuff coming from? I have never seen it before, but I am on Steam, so I am just pretty much guessing. Link to comment Share on other sites More sharing options...
Dovahbear323 Posted September 25, 2023 Author Share Posted September 25, 2023 Hi Leonidas, So I verified the files, and 180mb of changes were made after doing that. I forgot to mention I cleaned the master files plus the 4 creation kit files with SSEEdit previously, after I verified the files, the masters reverted back to their old versions before they were cleaned. However, my modded game now runs properly through SKSE after I verified the files, although I don't doubt the potential for future crashes considering the nature of modding games! So thanks for the suggestion, it worked, and it seems cleaning master files are a bad idea, at least for the Gog version of skyrim. As for all the pip boy stuff, your guess is as good as mine! Link to comment Share on other sites More sharing options...
7531Leonidas Posted September 25, 2023 Share Posted September 25, 2023 Glad it helped, I am hardly ever sure about crash log reports. Maybe you should talk to the xEdit team and/or support at GOG about the cleaned files maybe causing a problem. They might have also been corrupted on saving after cleaning. Link to comment Share on other sites More sharing options...
anjenthedog Posted September 25, 2023 Share Posted September 25, 2023 cleaning master files are a bad idea, at least for the Gog version of skyrim tbh, I thought the old practice of cleaning masters had gone out of fashion after release of 1.5.97. I do remember it being preached as gospel for 1.5.73 and 1.5.80, but I also remember quite a few posts after 1.5.97 was released that said, in so many words, "don't clean masters any more". fwiw and all that. I could be wrong, but that's how I've been rolling since installing 1.5.97. Link to comment Share on other sites More sharing options...
7531Leonidas Posted September 25, 2023 Share Posted September 25, 2023 Yeah, some more recent posts on the issue pointed out that the biggest problem with cleaned files that prevented completion of the Dragonborn DLC was fixed in xEdit, and the DynDOLOD team requires cleaned files for their v. 3 alphas. Link to comment Share on other sites More sharing options...
wfandrews Posted September 27, 2023 Share Posted September 27, 2023 It seems to me that whether to clean files, esm or esp, has been a controversial subject for about ten years now. Some mod authors that I respect very much and are much more knowledgeable than I am give opposing views on the whole cleaning idea. In my opinion it is up to the individual as to whether they clean files or not; whatever works for you. As for myself I gave up cleaning any files after SSE came out, whether this helped or hindered anything I have no idea but I figure I will stick with it unless a mod author of a mod I have tells me otherwise. I have noticed that some mod authors have specifically stated not to clean their mod but I have never had one tell me to clean their mod. Link to comment Share on other sites More sharing options...
7531Leonidas Posted September 27, 2023 Share Posted September 27, 2023 I think that the DynDOLOD need for cleaned files centers on avoiding Large Reference bugs, which would obviously cause problems with a mod that rebuilds LOD. Link to comment Share on other sites More sharing options...
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