wizzyrm Posted September 25, 2023 Share Posted September 25, 2023 Hi, I'm new to modding DA:O and have been creating my first couple mods to add continuity as per my taste. I've set Alistair's .utc file to start out with a modded armor, which is a light armor which came with some overpowered stats. My goal is to make this armor identical to the tier 2 medium splint armor Alistair starts with.After some online research I figured out how to alter the armor's .uti file to replicate the splint armor using the toolset by:removing all the properties using the toolset and deleting entries under PropertiesListchanging cost (sell price)Changed InvSubgroup from 331000 to 332000 (which I read online dictates armor type but this didn't seem to have an effect)Changed Material and MaterialProgress to match (I'm not exactly sure what this does or if it's necessary, but I assumed it affects base stats are calculated)Testing this in game, the armor now was just plain, tier 2 light armor. Next, I tried updating the BaseItem field to match, changing the original item from 9 to 10. This seems to have done the trick to change the armor to medium and resulted in identical stats to the splint armor but now the model is invisible. Does anybody have any advice on what to do next? It seems like changing BaseItem broke a reference somewhere else but I'm not sure where to look.Thanks! Link to comment Share on other sites More sharing options...
Pasquale1223 Posted September 25, 2023 Share Posted September 25, 2023 Does changing the Item Variation to Medium Armor D solve it for you? I'm not sure what you hope to achieve here - as I understand it, you're trying to put Alistair in some modded armor, except you don't want any of the modded armor's properties or its appearance, you want him in the traditional splintmail. The only other thing I can think of that this modded armor might provide is its name and description. It might be easier to just create a custom set of splintmail and give it the custom name and description to give to Alistair. Link to comment Share on other sites More sharing options...
theskymoves Posted September 25, 2023 Share Posted September 25, 2023 (edited) To change the items from light to medium, you would need to create a new set of medium armor, with a new and unique ItemVariation ID. Altering the UTI wouldn't be enough. Edited September 25, 2023 by theskymoves Link to comment Share on other sites More sharing options...
wizzyrm Posted September 26, 2023 Author Share Posted September 26, 2023 Does changing the Item Variation to Medium Armor D solve it for you? I'm not sure what you hope to achieve here - as I understand it, you're trying to put Alistair in some modded armor, except you don't want any of the modded armor's properties or its appearance, you want him in the traditional splintmail. The only other thing I can think of that this modded armor might provide is its name and description. It might be easier to just create a custom set of splintmail and give it the custom name and description to give to Alistair.So I'm actually trying to keep its appearance but change its stats, including changing it from light to medium.If I can't change the existing item like I want then I'm going to try following theskymove's advice and figure out how to make a new armor set from scratch. Link to comment Share on other sites More sharing options...
Pasquale1223 Posted September 26, 2023 Share Posted September 26, 2023 Got it. The statement "My goal is to make this armor identical to the tier 2 medium splint armor Alistair starts with" in your first post had me really confused. So you'll need to build the GDAs to support your efforts - armor_medium_variation_xx.gda, boots_medium_variation_xx.gda, gloves_medium_variation_xx.gda, and if the set has a helm - helmet_medium_variation_xx.gda (where _xx is your module designation). You may be able to start by renaming the GDAs that came with the modded armor you wish to use - rename its armor_light_variation_xx.gda to armor_medium_variation_xx.gda, for example (but that's assuming the mod includes only the one armor you wish to change. If it includes any other armors, you'll need to take the data line for the target armor and copy it into a new data file.) Then you'd need to tweak the IDs to overcome any conflicts with other mods you're using. Good luck. Link to comment Share on other sites More sharing options...
wizzyrm Posted September 27, 2023 Author Share Posted September 27, 2023 Sorry for the confusion but that makes sense, thanks! I'm going to try moving the row to the armor_medium_variation_xx.gda table and updating the itemvariation code and see if that'll fix it... Eventually.Just need to stop falling down different rabbit holes while modding out my game first (theskymoves is partially to blame for that I think I must have downloaded half of their mods by now haha) Link to comment Share on other sites More sharing options...
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