Norsii Posted March 9, 2020 Share Posted March 9, 2020 I found a solution. I typed the following answer in a different post. Perhaps this may be relevant. The reason Liberty Prime won't do anything, let alone the Broken Steel add-on won't start (As normally indicated through a "two weeks later" cutscene) despite the use of commands is because there are mods in the way. In my experience, I don't know which mods were obstructing Prime's movement or the game's vanilla mechanics; however, using Vortex Mod Manager, I "purged" all of my mods. Afterwards, I loaded a save preluding the quest "Take It Back!", and played. Everything went perfectly well. Once I awoken in the Citadel after the "Two Weeks Later" cutscene, I "Deployed" all of my mods again (See the image for further details). Now I'm playing Fallout 3: GOTY as usual, with no problems as of now. Materials: - Have and play with mods before "Take It Back!" - Use Vortex Mod Manager - Own FO3: GOTY (Because that's the game I play) - A game save before "Take It Back" Procedure: Phase One Open Vortex Mod Manager Activate FO3 if you hadn't done so Purge all of your mods Load the game save before "Take It Back" Complete the quest "Take It Back" Arrive at the Citadel after the "Two Weeks Later" cutscene Create a game save Exit Game Phase Two Open Vortex Mod Manager Deploy all Fallout 3 Mods Load the game save from Phase One Step 7 Play Yes, you will have to get back everything the mods offered. On the bright side, you get to play and start the Broken Steel add-on. I hope this helps (As of March 2020) References/Images https://imgur.com/SpxNpGu (Purge mods) https://imgur.com/0ErFJJe (Deploy mods) https://fallout.fand...i/Take_it_Back! Miscellaneous Notes You don't need to remove your ENB (As it was manually installed...). Link to comment Share on other sites More sharing options...
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