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What is missing or what is still needed ?


Scientist18

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Hi there,

im pretty new in modding and looked through some videos and forums. i thought i got the hang of it but no. everytime i boot the game up through skse64 loader (mod manager) there are still some mods missing, even though they are activated in the mod manager. i looked around but for most of the mods i use the solutions arent there or doesnt work out for me. i dont get what i need to do when i look at the log of the mod manager.
on the screenshot are all the mods i currently have installed.some hairstyles are missing and some animations wouldnt load so the npc are hovering over the ground. i want all of them to work if possible. Maybe you guys can give me some insights and some tips to repair or make this work

thanks in advance.

Edited by Scientist18
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I'm also pretty new to modding but I noticed in your load order you have both FNIS and Nemesis installed. They are incompatible together. Please recheck the Nemesis Nexus page. I was just looking at Nemesis last week, so I remembered this. Hope it helps.

 

INCOMPATIBILITY
- FNIS
- FNIS PCEA

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I have seen instructions to allow Nemesis to run older stuff dependent on FNIS, but I don't remember where I saw it. I started to try Nemesis many months ago, when I moved to the AE version 1.6.353, and was put off by the claims that it was maintained, but there seemed to be no regular updates/bug fixes for it, either. I got tired of trying to seek out workarounds/fixes, when I had FNIS running well already.

 

I am not throwing shade on Nemesis, and this is not probably true now, but I won't try again until I have to do a major revision of my LO, anyways.

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I have seen instructions to allow Nemesis to run older stuff dependent on FNIS, but I don't remember where I saw it. I started to try Nemesis many months ago, when I moved to the AE version 1.6.353, and was put off by the claims that it was maintained, but there seemed to be no regular updates/bug fixes for it, either. I got tired of trying to seek out workarounds/fixes, when I had FNIS running well already.

 

I am not throwing shade on Nemesis, and this is not probably true now, but I won't try again until I have to do a major revision of my LO, anyways.

 

I'm glad you mentioned this Leonidas as I too thought I recalled seeing that Nemesis was able to handle FNIS animations as well as the new animations requiring the Nemesis engine. I can't remember where I read that either. Just glad someone else saw it somewhere too.

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  • 2 weeks later...

So, I guess I stink at posting/copying/quoting stuff in the forums still but through an internet search I found the topic I was looking for previously. Ironically, I figured out how to put a working link to that page. :D

 

https://forums.nexusmods.com/index.php?/topic/9254948-fnis-or-nemesis/

 

Side note: the post page for the Project New Reign - Nemesis has been locked by the author as he is currently working on a complete rewrite of the engine. Hopefully the original engine is still available for use in the meantime. If anyone knows differently, please let me know as I haven't gotten that far in my LO installation yet.

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