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Realistic combat please?


SnakeIndrid

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If you want to die faster, turn the difficulty up to max.

However, as far as the bulletsponges -- it's important to remember that 95% of the people you are in combat with literally have metal bones and plates in their skin, backup organs, and military-grade chemical stimulants coursing through their bodies.

So I understand what you are saying, but like, this isn't meant to be one-and-done classic Rainbow 6 or Arma.

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However, as far as the bulletsponges -- it's important to remember that 95% of the people you are in combat with literally have metal bones and plates in their skin, backup organs, and military-grade chemical stimulants coursing through their bodies.

Thing is, firearms and ammo would be designed for this when it become prevalent, so there's little reason why lethality would change; if armor plating is the new norm, then armor-piercing ammunition is the new norm.

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If you want to die faster, turn the difficulty up to max.

 

However, as far as the bulletsponges -- it's important to remember that 95% of the people you are in combat with literally have metal bones and plates in their skin, backup organs, and military-grade chemical stimulants coursing through their bodies.

 

So I understand what you are saying, but like, this isn't meant to be one-and-done classic Rainbow 6 or Arma.

And it does exist. But just like in the real world, the armor out-paces the weapons. Even today, we have ballistic helmets that can halt a short-range magnum round. Most vests with plate inserts can handle multiple impacts before failure. And that's just outside the body.

 

Not every firearm on the streets is going to be armor piercing. But let us suppose they are at least somewhat capable of doing so (as '77 does offer some AP options on most rifles) and you shoot a gonk square in the chest:

 

You go through their vest, their plated skin stops the round. Next hit is in the exact same spot somehow, is now unimpeded by the vest, and makes it through the armored skin; his titanium ribcage fragments the round and he has some painful shrapnel stuck between his bones and his ribcage. You hit the same place once more; the armor is spent, the skin is broken, and the titanium encasement within is cracked enough to breach after one hit, you hit him in in his heart -- he has a blood pump bypass unit elsewhere in his body. He is bleeding but alive. This goes on for 5 more shots as you chase down where the heck his vitals *Actually* are in his body as the drugs he stole from a military supplier are strong enough to make modern PCP look like children's' aspirin.

 

 

We can argue about whether or not this is good gameplay, and I can't compete with subjective opinions about what is more fun to an individual, but I maintain that it fits the setting.

 

If this were a Cyberpunk 2020 game where it was explicitly more deadly as people were far less kitted, that might be a different story. But more to the point if we give players all of these skills, and everyone dies in one hit, then the only skill you need is a good handgun and then it isn't Cyberpunk anymore.

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