tscrib Posted May 17, 2005 Share Posted May 17, 2005 I have created a Doppleganger in a mod. I use the 'Player' NPC character and place it using an item player(you) hold. problem 1./ when i save the game and reload the message ' invalid player data' is shown and duplicate is remove from the game, but game is playable as normal. how can i test for a game load so I can reset the doppleganger into the game or can i test for a game save. problem 2./ I am able to set dialogue for the doppleganger but, any script bits added to dialogue topic area affects player(you) not doppleganger. If I put a script attached to 'player' NPC the script affects you and doggleganger. any hints as to how i can get around this. so i can start combat and other things. Link to comment Share on other sites More sharing options...
Wookiee Posted May 20, 2005 Share Posted May 20, 2005 the problem is that the player isent mearly a copy of you it IS you :) try an on menumode set co-ords to globals for storage and setdeleate then test on the original activation script if he should be active and isent then reactivate him at last co-ords simple enough? about the scripts on him working on the player... no way around this... sorry... unless there was talk a while ago about the ammended id of multiple objects so that the game can recognise them all as indavidual so player_00002 (or whatever it would be, maby player.00002 serching will be needed) then attach scripts to him in game via the activation script (you can attach a global script to an object by calling it specificaly its in the for dummies e-book) that MAY work but you will have to do it every save reload ect (if your doing the deleate player thing) so yeah hope these ramblings helped. Link to comment Share on other sites More sharing options...
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