bzm Posted September 28, 2023 Share Posted September 28, 2023 Hello, i've created new NPC with their new house fully decorated with vanilla furniture, furniture statics and created new static objects using vanilla meshes and triggers for custom containers, also few custom markers for crafting stations (same way as many player home mod authors do), lastly few custom statics from popular modders resources. Properly created NavMesh and incorporated to game same way as in base game. Everithing is working as should except one thing: game always spawn some invivisible havok object/objects around my new cells 0, 0 (or my cell center x marker), when standing in that spot in game my characters feet moving like there is something there (like standing on dropped items), sometimes my character can be flung aside (like trying to stand inside of vanilla handcart) and when i run through that spot my new NPC can have "Be careful!" comment like many vanilla NPCs when you bump into havok object (ie: inn/shop sign, handcart, dropped item etc..). Im trying for hours to solve this problem and cant find culprit nor solution. Please any help would be appreciated. Link to comment Share on other sites More sharing options...
Hanaisse Posted September 28, 2023 Share Posted September 28, 2023 It sounds like either one of your custom objects or resource object has leftover collision still attached to it. You can check this by loading your cell in the CK and hit F4 to toggle on collision, shown as black lines around objects in the render window. Figure out which object is projecting the invisible collision to that spot. You'll have to recreate the collision. 1 Link to comment Share on other sites More sharing options...
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