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Shadow Intensity


Oguzhan1233214

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Ah- the solution is to wait until the current HACK mods (like just about all of them) are updated to properly respect the actual data formats used by Starfield. And this may not happen until the official tools release early 2024.

 

At the moment, the hack mods simply hope what worked with FO4 will work with Starfield- and well that just isn't true. They partially work, but the new stuff in Starfield is ignored, so you have issues like the one you mention. The mod authors are not blind, so they'll notice the issue as well- but since they are currently posting for clout won't really care. And in fairness, what should the informed EARLY mod user expect but broken mods, faulty mods, and mods that break the game?

 

Problem is, too many people bought Starfield thinking (wrongly) that its ability to be "immediately" modded was part of what they were paying for. Early mods are for fun and 'profit' but not for getting it right. Starfield has the most complex shader render system of any current game (even if it looks like ...). It is NOTHING like the tech of Fallout 4. Messing with the renderer today is GUARANTEED to produce visual issues.

 

Even when the tools release, Beth may choose to keep their shader methods secret- and then they will need to be fully reverse engineered.

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