AtomsChosen Posted October 2, 2023 Share Posted October 2, 2023 I wanted to know if it is possible to stack and existing spell or enchantment if it gets applied multiple times to the same target. Link to comment Share on other sites More sharing options...
LarannKiar Posted October 3, 2023 Share Posted October 3, 2023 (edited) In general, if it's a value modifier such as the Perk >> Perk Entry >> Mod Incoming Weapon Damage or Spell >> Effect Item >> Magic Effect >> Value Modifier >> Associated Item >> Perception, then they are added to their respective formula (e.g., damage resistance, actor value information data) for the "effect owner" by default. ( Perk Entry function SetValue "overwrites" it so you'll have to use other functions like Multiply Value to add them to the base calculation ). Edited October 3, 2023 by LarannKiar Link to comment Share on other sites More sharing options...
AtomsChosen Posted October 10, 2023 Author Share Posted October 10, 2023 In general, if it's a value modifier such as the Perk >> Perk Entry >> Mod Incoming Weapon Damage or Spell >> Effect Item >> Magic Effect >> Value Modifier >> Associated Item >> Perception, then they are added to their respective formula (e.g., damage resistance, actor value information data) for the "effect owner" by default. ( Perk Entry function SetValue "overwrites" it so you'll have to use other functions like Multiply Value to add them to the base calculation ). Tried this out. Worked like a charm. What I am trying to do is make a system that scales resistance on robots based on certain factors. What I did was I created a perk, puts some keywords on the OMOD I want the bot pieces to have this resistance effect, then I told the perk to check if there is my spell. Then it applies it if there is certain keyswords. And I just specified the abresistance effect on the spell with the default spell magnitude set to 0. I used the perk to add resistance and it stacked with robot part that had the specified keyword. Link to comment Share on other sites More sharing options...
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