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Add sensible logic to auto placed colonists


lvlnd

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Please can we get adjustments made to the auto placed location so that colonies are not placed on barren moons or planets with no atmosphere or with subzero or inferno temps? It is ridiculous to run across a farming settlement on a moon with no atmosphere. They say the crops are the only things keeping them going....ummm...what crops? Even had a couple where they used open shipping containers for houses...on a moon with no atmosphere....sigh.

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I second this because I came across a freaking vege garden in vacuum, with veges growing in it!

 

This needs to apply to Londinium also - 1/2 km from the city had a civilian building operation. Even mercs and varuun would need to be rare due to the UC presence.

 

I almost wish they didn't do procedural generation. Talk about distracting.

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Wow- just wow. The incompetence of the clowns that made this game just keeps on astonishing even me.

 

But here's a word (or two) to the wise. SIM SETTLEMENTS. In other words don't waste any time using Todd's clownshoes non-essential systems in this game. They are nothing but a trash afterthought there to 'fatten' the game specs for the hard-of-thinking. To make you think vanilla Starfield is worth a AAA price. Instead, wait until those that know what they are doing add a full correct settlement system to the game, sometime after, at the earliest, two years.

 

Personally, I think current Starfield should inspire open world Beth game fans to go back and play a super modded version of any of their earlier games while waiting the many months for Starfield even beginning to be de-bugged, repaired, and then completely over-hauled. None of this work will be done by Bethesda or the jokes they call "official patches". But the community will work wonders eventually.

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