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Monsters that survive damage grow stronger and can remember you.


CaprineSun

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The planets of starfield should be a warzone of predator vs prey. Exceptional specimens who continue to feed grow in size, speed, strength, and intelligence. Even option to add mutations in elites that live long enough or undergo specific conditions. Evolution is awesome!

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In general, this is a very BAD gameplay design. It would take too long to explain why. But in Starfield, it can work.

 

However, only on a whole planet specifically modded for this purpose and experience. And this is the perfect future of modded Starfield. Individual planets that, by being their own unique thing, can go wild in experimental gameplay concepts that otherwise have been proven to not work at all well.

 

Better- we WANT this. The Star Trek (TOS, not the rubbish that came later) approach where every new planet is a potential Lovecraftian horror, with rules that the explorer will only learn via first hand experience. But the freaky MUST be contained to be fun. Splattering freaky ideas across planets in general would make for awful gameplay. Indeed this design philosophy is why vanilla Starfield is trash. Every planet the same- since every planet merely uses the same dull-witted systems. No surprises. No mental challenge.

 

Planets should be DIFFERENT. So until you land, you won't even be able to guess what you are going to see and experience. Like the vaults in Fallout- remember. How dull-witted would Fallout have been if every vault had the same concept, like the planets of starfield.

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