Morrigan13673 Posted June 28, 2009 Share Posted June 28, 2009 Hi, I´ve been re-playing a heavily modded Oblivion for a few months now, but have hit a snag... I can´t enter Fort Irony without a CTD. Here is my mod list. Can anyone see a problem or where the conflict might be? I am running OBSE and have a bashed patch at the end of the load list from Wyre Bash... Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 Natural Interiors.esm [Version 0.9.5] 03 Francesco's Leveled Creatures-Items Mod.esm 04 Francesco's Optional New Items Add-On.esm 05 Francesco's Optional New Creatures Add-On.esm 06 A_Bloody_Mess.esm 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 08 Mart's Monster Mod.esm [Version 3.7b1] 09 Mart's Monster Mod for OOO.esm [Version 0.9.9b2] 0A FCOM_Convergence.esm [Version 0.9.9a7] 0B ArmamentariumFran.esm 0C Better Cities Resources.esm 0D CM Partners.esm 0E HorseCombatMaster.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles no helms.esp ++ HrmnsOblivionScriptOptimizationv1.0.esp 0F Unofficial Oblivion Patch.esp [Version 3.2.0] 10 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 11 Oblivion Citadel Door Fix.esp 12 DLCShiveringIsles.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 14 Better Cities .esp 15 Francesco's Optional Chance of Stronger Bosses.esp 16 Francesco's Optional Chance of Stronger Enemies.esp 17 Francesco's Optional Chance of More Enemies.esp 18 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1A Atmospheric Loading Screens - Random Quotes.esp 1B Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp 1C Natural_Habitat_by_Max_Tael.esp 1D Enhanced Water v2.0 HD.esp 1E Natural_Water_by_Max_Tael.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1] ++ Symphony of Violence.esp 1F MIS.esp 20 MIS New Sounds Optional Part.esp 21 weather inside [seasons] v1.2.esp 22 weather inside [silent seasons] v1.2.esp 23 WindowLightingSystem.esp 24 AliveWaters.esp 25 AliveWaters - Koi Addon.esp 26 AliveWaters - Slaughterfish Addon.esp 27 Akatosh Mount By Saiden Storm.esp 28 Book Jackets Oblivion.esp ++ Cyrodilic Brandy.esp 29 diversegrasses.esp 2A Living Economy.esp 2B Living Economy - Items.esp 2C moDem's City Life - BP Compat.esp 2D Landmarks, w Wells.esp [Version 1.11] 2E Ayelid Wells.esp 2F MapMarkers.esp 30 DLCHorseArmor.esp 31 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 32 DLCOrrery.esp 33 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 34 DLCVileLair.esp 35 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 36 DLCMehrunesRazor.esp 37 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 38 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ++ MaleBodyReplacerV3.esp ++ EVE_StockEquipmentReplacer.esp 39 AW_Wings.esp [Version 1] 3A Bisquits01.esp 3B Growlfs Hot Clothes.esp 3C Nicoroshi Creations DW Light.esp 3D SentientWeapon.esp [Version 3] 3E Slof's & Orc's Armours.esp 3F UFF & RM Gold and Silver Daedric Armor.esp 40 XiaNewAmuletsV1.esp ** Armamentium female.esp 41 Slof's Horses HA Essential.esp 42 Slof's Black Unicorn.esp 43 DLCThievesDen.esp 44 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 45 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 46 Francesco's More Wilderness Life.esp 47 Francesco's Optional Dungeon Chest Loot.esp 48 Francesco's Optional Dungeon Chest Locks.esp 49 Francesco's Optional House Chest Loot.esp 4A Francesco's Optional New Adventurers.esp ++ Francesco's Optional Vendor Tweaks.esp 4B Francesco's Optional Leveled Quests.esp 4C Francesco's Optional Leveled Arena.esp 4D Bob's Armory Oblivion.esp 4E FCOM_BobsArmory.esp [Version 0.9.9] 4F Loth's Blunt Weapons.esp 50 Loth's Blunt Weapons- Mobs.esp 51 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 52 Oblivion WarCry EV.esp 53 FCOM_WarCry.esp [Version 0.9.9] 54 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 55 OOO-Water_Weeds.esp [Version 1.33] ++ OOO-DLT_Remover.esp [Version 1.33] ++ OOO_XiaNewAmulets Addon.esp [Version 0.5] ++ ArmamentariumLL.esp [Version 1.2.2] ++ ArmamentariumLLMagic.esp [Version 1.05] 56 ArmamentariumArtifacts.esp [Version 1.2.2] ++ ArmamentariumLLArmaVendor.esp 57 Mart's Monster Mod for Fran.esp [Version 3.7b1] 58 Mart's Monster Mod for OOO.esp [Version 0.9.9b4] 59 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b1] 5A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b1] 5B FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 5C FCOM_RealSwords.esp [Version 0.9.9] 5D Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b1] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9b2] ++ FCOM_LessReaversInGates.esp [Version 0.9.9] 5E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] ++ Mart's Monster Mod - No Adventurers.esp [Version 3.7b1] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b1] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1] 5F Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b1] 60 Mart's Monster Mod - Vindasel.esp [Version 3.7b1] 61 Mart's Monster Mod - Foxes.esp [Version 3.7b1] 62 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] 63 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1] 64 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b2] 65 Mart's Monster Mod - Farm Animals.esp [Version 1.4] 66 FarmAnimalsofCyrodiil.esp [Version 1.4] 67 Mart's Monster Mod - Durzog Addon.esp [Version 0.10] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp [Version 3.7b1] ++ FCOM_FriendlierFactions.esp [Version 0.9.9] 68 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 69 FCOM_MoreRandomItems.esp [Version 0.9.9] 6A Mart's Monster Mod - Shivering Isles.esp ++ ArmamentariumLL4OOO.esp ++ FineWeapons for OOO.esp ++ Fransfemale.esp ++ OOO-Armor.esp ** RustyItems for OOO.esp ++ EVE_StockEquipmentReplacer for OOO.esp ++ EVE_StockEquipmentReplacer4MMM.esp 6B Ivellon.esp [Version 1.8] 6C 300_Artifacts.esp 6D 300_White Stallion 4.esp 6E Artefacts of the Ancestors.esp 6F HeartOftheDead.esp 70 EiAmod.esp [Version 1.1] ++ EiAmod_ShiveringIsles.esp 71 Malevolent.esp 72 Scribe Supplies.esp 73 thievery.esp 74 Better Cities - Thievery.esp 75 VaultsofCyrodiilBC.esp 76 DLCBattlehornCastle.esp 77 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 78 DLCFrostcrag.esp 79 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 7A Knights.esp 7B Knights - Unofficial Patch.esp [Version 1.0.9] ++ EVE_KnightsoftheNine.esp ++ Mart's Monster Mod - Knights.esp [Version 3.7b1] ++ Mart's Monster Mod for OOO - Knights .esp [Version 3.7b1] 7C The Lost Spires.esp 7D TOTF.esp 7E RTT.esp 7F Lost Paladins of the Divines.esp 80 MannimarcoRevisited.esp 81 MannimarcoRevisitedOOO.esp [Version 0.1] ++ FCOM_Knights.esp [Version 0.9.9] 82 xuldarkforest.esp [Version 1.0.2] 83 xulStendarrValley.esp 84 xulTheHeath.esp 85 FranMWL-TheHeath patch.esp 86 MMMMWL-TheHeath patch.esp 87 XulEntiusGorge.esp 88 xulFallenleafEverglade.esp [Version 1.3] 89 LostSpires-Everglade patch.esp 8A xulColovianHighlands_EV.esp 8B EtInArkay-ColovianHighlands patch.esp 8C xulChorrolHinterland.esp [Version 1.2.1] 8D xulBeachesOfCyrodiilLostCoast.esp 8E Castle_Almgard-V2.esp 8F xulBravilBarrowfields.esp [Version 1.3] 90 EtInArkay-BravilBarrowfields patch.esp 91 xulLushWoodlands.esp [Version 1.3] 92 EtInArkay-LushWoodlands patch.esp 93 xulAncientYews.esp 94 SentientWeaponII-AncientYews patch.esp 95 xulAncientRedwoods.esp [Version 1.6] 96 xulCloudtopMountains.esp 97 xulArriusCreek.esp 98 xulPatch_AY_AC.esp [Version 1.1] 99 HeartoftheDead-ArriusCreek patch.esp 9A xulRollingHills_EV_withoutWheat.esp [Version 1.3.2] 9B MMMMWL-RollingHills patch.esp 9C xulPantherRiver.esp 9D xulRiverEthe.esp 9E xulBrenaRiverRavine.esp [Version 1.0.2] 9F xulImperialIsle.esp [Version 1.6.1] A0 LostSpires-DarkForest patch.esp A1 Better Cities Full.esp A2 Better Cities - Unique Landscape Barrowfields.esp A3 BCBravil-Barrowfields patch.esp A4 Better Cities - Ruined Tail's Tale.esp A5 Better Cities - Unique Landscape Chorrol Hinterland.esp A6 Better Cities - Tears of the Fiend.esp A7 Better Cities Full Patch.esp A8 Natural Interiors - Cities.esp [Version 0.9.5] A9 Natural Interiors - NE Compatibility.esp [Version 0.9.5] AA Natural_Vegetation_by_Max_Tael.esp AB Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] AC Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] AD A Bloody Mess - Bloody Fights.esp ++ A Bloody Mess - Arena Wash Basin.esp AE BloodSpray.esp AF Cliff_BetterLetters.esp [Version 1.1] B0 EVE_ShiveringIslesEasterEggs.esp B1 ImmersiveWait.esp B2 Leviathan Soulgems.esp ++ NameReplacer-Clothing.esp B3 P1DkeyChain.esp [Version 4.20] B4 901--Fixed- max carrying capacity.-TESSource.esp B5 MidasSpells.esp B6 AgarMoreVariedSpellEffects.esp B7 SupremeMagicka.esp [Version 0.88] B8 SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.87] ++ SM_MMM.esp [Version 0.89] ++ SM_AbsorbRestoration.esp [Version 0.80] ++ SM_EnableCharmChameleon.esp [Version 0.80] ++ SM_EnableRestoreEnchanting.esp [Version 0.80] B9 SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] BA AgarVariedSpellSounds_SupremeMagicka.esp BB No psychic guards v1.2.esp BC Deadly Reflex 5 - Timed block and 150% damage.esp BD DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] BE Francesco's level up mini mod - Slower skills x1.5.esp BF Francesco's 10 days respawn time - 1-20 day lenght rescale.esp ++ KoldornsImprovedLava.esp ++ X-Ray Detect.esp C0 Visual Enchantments v1.0.esp ++ Slof's Oblivion Better Beasts.esp C1 ElaborateEyes.esp C2 AinmhiRace.esp C3 Beautiful People.esp C4 Beautiful PeopleV22 - MaleReplacerV3.esp ++ EVE_KhajiitFix.esp C5 CM Partners.esp C6 Better Imperial City.esp C7 Better Imperial City Patch.esp C8 Martigen's Monster Mod - Resized Races.esp C9 VampireExperience1.01.esp CA PCSoundAnnah.esp [Version 2.6] ++ GuilesScrollRenamer.esp CB ElaborateEyes for Robert's Bodies.esp ++ Mart's Monster Mod for OOO - TNR Faces.esp [Version 3.7b1a] CC Bashed Patch, 0.esp CD IceElfRace.esp Thanks in advance... 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dezdimona Posted June 28, 2009 Share Posted June 28, 2009 Hi, I´ve been re-playing a heavily modded Oblivion for a few months now, but have hit a snag... I can´t enter Fort Irony without a CTD. Here is my mod list. Can anyone see a problem or where the conflict might be? I am running OBSE and have a bashed patch at the end of the load list from Wyre Bash... Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 Natural Interiors.esm [Version 0.9.5] 03 Francesco's Leveled Creatures-Items Mod.esm 04 Francesco's Optional New Items Add-On.esm 05 Francesco's Optional New Creatures Add-On.esm 06 A_Bloody_Mess.esm 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 08 Mart's Monster Mod.esm [Version 3.7b1] 09 Mart's Monster Mod for OOO.esm [Version 0.9.9b2] 0A FCOM_Convergence.esm [Version 0.9.9a7] 0B ArmamentariumFran.esm 0C Better Cities Resources.esm 0D CM Partners.esm 0E HorseCombatMaster.esm ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles no helms.esp ++ HrmnsOblivionScriptOptimizationv1.0.esp 0F Unofficial Oblivion Patch.esp [Version 3.2.0] 10 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 11 Oblivion Citadel Door Fix.esp 12 DLCShiveringIsles.esp 13 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 14 Better Cities .esp 15 Francesco's Optional Chance of Stronger Bosses.esp 16 Francesco's Optional Chance of Stronger Enemies.esp 17 Francesco's Optional Chance of More Enemies.esp 18 Francesco's Optional Leveled Guards.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 19 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 1A Atmospheric Loading Screens - Random Quotes.esp 1B Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp 1C Natural_Habitat_by_Max_Tael.esp 1D Enhanced Water v2.0 HD.esp 1E Natural_Water_by_Max_Tael.esp ++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1] ++ Symphony of Violence.esp 1F MIS.esp 20 MIS New Sounds Optional Part.esp 21 weather inside [seasons] v1.2.esp 22 weather inside [silent seasons] v1.2.esp 23 WindowLightingSystem.esp 24 AliveWaters.esp 25 AliveWaters - Koi Addon.esp 26 AliveWaters - Slaughterfish Addon.esp 27 Akatosh Mount By Saiden Storm.esp 28 Book Jackets Oblivion.esp ++ Cyrodilic Brandy.esp 29 diversegrasses.esp 2A Living Economy.esp 2B Living Economy - Items.esp 2C moDem's City Life - BP Compat.esp 2D Landmarks, w Wells.esp [Version 1.11] 2E Ayelid Wells.esp 2F MapMarkers.esp 30 DLCHorseArmor.esp 31 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 32 DLCOrrery.esp 33 DLCOrrery - Unofficial Patch.esp [Version 1.0.3] 34 DLCVileLair.esp 35 DLCVileLair - Unofficial Patch.esp [Version 1.0.5] 36 DLCMehrunesRazor.esp 37 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4] 38 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ** Book Jackets DLC.esp ++ MaleBodyReplacerV3.esp ++ EVE_StockEquipmentReplacer.esp 39 AW_Wings.esp [Version 1] 3A Bisquits01.esp 3B Growlfs Hot Clothes.esp 3C Nicoroshi Creations DW Light.esp 3D SentientWeapon.esp [Version 3] 3E Slof's & Orc's Armours.esp 3F UFF & RM Gold and Silver Daedric Armor.esp 40 XiaNewAmuletsV1.esp ** Armamentium female.esp 41 Slof's Horses HA Essential.esp 42 Slof's Black Unicorn.esp 43 DLCThievesDen.esp 44 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 45 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 46 Francesco's More Wilderness Life.esp 47 Francesco's Optional Dungeon Chest Loot.esp 48 Francesco's Optional Dungeon Chest Locks.esp 49 Francesco's Optional House Chest Loot.esp 4A Francesco's Optional New Adventurers.esp ++ Francesco's Optional Vendor Tweaks.esp 4B Francesco's Optional Leveled Quests.esp 4C Francesco's Optional Leveled Arena.esp 4D Bob's Armory Oblivion.esp 4E FCOM_BobsArmory.esp [Version 0.9.9] 4F Loth's Blunt Weapons.esp 50 Loth's Blunt Weapons- Mobs.esp 51 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 52 Oblivion WarCry EV.esp 53 FCOM_WarCry.esp [Version 0.9.9] 54 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 55 OOO-Water_Weeds.esp [Version 1.33] ++ OOO-DLT_Remover.esp [Version 1.33] ++ OOO_XiaNewAmulets Addon.esp [Version 0.5] ++ ArmamentariumLL.esp [Version 1.2.2] ++ ArmamentariumLLMagic.esp [Version 1.05] 56 ArmamentariumArtifacts.esp [Version 1.2.2] ++ ArmamentariumLLArmaVendor.esp 57 Mart's Monster Mod for Fran.esp [Version 3.7b1] 58 Mart's Monster Mod for OOO.esp [Version 0.9.9b4] 59 Mart's Monster Mod - Fran's leveled quests.esp [Version 3.7b1] 5A Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b1] 5B FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 5C FCOM_RealSwords.esp [Version 0.9.9] 5D Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1] ++ Mart's Monster Mod - Safer Roads.esp [Version 3.7b1] ++ FCOM_SaferRoads.esp [Version 0.9.9] ++ Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9b2] ++ FCOM_LessReaversInGates.esp [Version 0.9.9] 5E Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] ++ Mart's Monster Mod - No Adventurers.esp [Version 3.7b1] ++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b1] ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b1] 5F Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b1] 60 Mart's Monster Mod - Vindasel.esp [Version 3.7b1] 61 Mart's Monster Mod - Foxes.esp [Version 3.7b1] 62 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] 63 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b1] 64 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b2] 65 Mart's Monster Mod - Farm Animals.esp [Version 1.4] 66 FarmAnimalsofCyrodiil.esp [Version 1.4] 67 Mart's Monster Mod - Durzog Addon.esp [Version 0.10] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ FCOM_Archery.esp [Version 0.9.9] ++ Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp [Version 3.7b1] ++ FCOM_FriendlierFactions.esp [Version 0.9.9] 68 FCOM_MoreRandomSpawns.esp [Version 0.9.9] 69 FCOM_MoreRandomItems.esp [Version 0.9.9] 6A Mart's Monster Mod - Shivering Isles.esp ++ ArmamentariumLL4OOO.esp ++ FineWeapons for OOO.esp ++ Fransfemale.esp ++ OOO-Armor.esp ** RustyItems for OOO.esp ++ EVE_StockEquipmentReplacer for OOO.esp ++ EVE_StockEquipmentReplacer4MMM.esp 6B Ivellon.esp [Version 1.8] 6C 300_Artifacts.esp 6D 300_White Stallion 4.esp 6E Artefacts of the Ancestors.esp 6F HeartOftheDead.esp 70 EiAmod.esp [Version 1.1] ++ EiAmod_ShiveringIsles.esp 71 Malevolent.esp 72 Scribe Supplies.esp 73 thievery.esp 74 Better Cities - Thievery.esp 75 VaultsofCyrodiilBC.esp 76 DLCBattlehornCastle.esp 77 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 78 DLCFrostcrag.esp 79 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4] 7A Knights.esp 7B Knights - Unofficial Patch.esp [Version 1.0.9] ++ EVE_KnightsoftheNine.esp ++ Mart's Monster Mod - Knights.esp [Version 3.7b1] ++ Mart's Monster Mod for OOO - Knights .esp [Version 3.7b1] 7C The Lost Spires.esp 7D TOTF.esp 7E RTT.esp 7F Lost Paladins of the Divines.esp 80 MannimarcoRevisited.esp 81 MannimarcoRevisitedOOO.esp [Version 0.1] ++ FCOM_Knights.esp [Version 0.9.9] 82 xuldarkforest.esp [Version 1.0.2] 83 xulStendarrValley.esp 84 xulTheHeath.esp 85 FranMWL-TheHeath patch.esp 86 MMMMWL-TheHeath patch.esp 87 XulEntiusGorge.esp 88 xulFallenleafEverglade.esp [Version 1.3] 89 LostSpires-Everglade patch.esp 8A xulColovianHighlands_EV.esp 8B EtInArkay-ColovianHighlands patch.esp 8C xulChorrolHinterland.esp [Version 1.2.1] 8D xulBeachesOfCyrodiilLostCoast.esp 8E Castle_Almgard-V2.esp 8F xulBravilBarrowfields.esp [Version 1.3] 90 EtInArkay-BravilBarrowfields patch.esp 91 xulLushWoodlands.esp [Version 1.3] 92 EtInArkay-LushWoodlands patch.esp 93 xulAncientYews.esp 94 SentientWeaponII-AncientYews patch.esp 95 xulAncientRedwoods.esp [Version 1.6] 96 xulCloudtopMountains.esp 97 xulArriusCreek.esp 98 xulPatch_AY_AC.esp [Version 1.1] 99 HeartoftheDead-ArriusCreek patch.esp 9A xulRollingHills_EV_withoutWheat.esp [Version 1.3.2] 9B MMMMWL-RollingHills patch.esp 9C xulPantherRiver.esp 9D xulRiverEthe.esp 9E xulBrenaRiverRavine.esp [Version 1.0.2] 9F xulImperialIsle.esp [Version 1.6.1] A0 LostSpires-DarkForest patch.esp A1 Better Cities Full.esp A2 Better Cities - Unique Landscape Barrowfields.esp A3 BCBravil-Barrowfields patch.esp A4 Better Cities - Ruined Tail's Tale.esp A5 Better Cities - Unique Landscape Chorrol Hinterland.esp A6 Better Cities - Tears of the Fiend.esp A7 Better Cities Full Patch.esp A8 Natural Interiors - Cities.esp [Version 0.9.5] A9 Natural Interiors - NE Compatibility.esp [Version 0.9.5] AA Natural_Vegetation_by_Max_Tael.esp AB Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] AC Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] AD A Bloody Mess - Bloody Fights.esp ++ A Bloody Mess - Arena Wash Basin.esp AE BloodSpray.esp AF Cliff_BetterLetters.esp [Version 1.1] B0 EVE_ShiveringIslesEasterEggs.esp B1 ImmersiveWait.esp B2 Leviathan Soulgems.esp ++ NameReplacer-Clothing.esp B3 P1DkeyChain.esp [Version 4.20] B4 901--Fixed- max carrying capacity.-TESSource.esp B5 MidasSpells.esp B6 AgarMoreVariedSpellEffects.esp B7 SupremeMagicka.esp [Version 0.88] B8 SM_ShiveringIsles.esp [Version 0.86] ++ SM_DLCSpellTome.esp [Version 0.80] ++ SM_OOO.esp [Version 0.87] ++ SM_MMM.esp [Version 0.89] ++ SM_AbsorbRestoration.esp [Version 0.80] ++ SM_EnableCharmChameleon.esp [Version 0.80] ++ SM_EnableRestoreEnchanting.esp [Version 0.80] B9 SM_EnchantStaff.esp [Version 0.80] ++ SM_UnlockSpells.esp [Version 0.70] ++ SM_Scrolls.esp [Version 0.84] ++ SM_SigilStone.esp [Version 0.83] BA AgarVariedSpellSounds_SupremeMagicka.esp BB No psychic guards v1.2.esp BC Deadly Reflex 5 - Timed block and 150% damage.esp BD DeadlyReflex 5 - Combat Moves.esp ++ SM_DeadlyReflex.esp [Version 0.86] BE Francesco's level up mini mod - Slower skills x1.5.esp BF Francesco's 10 days respawn time - 1-20 day lenght rescale.esp ++ KoldornsImprovedLava.esp ++ X-Ray Detect.esp C0 Visual Enchantments v1.0.esp ++ Slof's Oblivion Better Beasts.esp C1 ElaborateEyes.esp C2 AinmhiRace.esp C3 Beautiful People.esp C4 Beautiful PeopleV22 - MaleReplacerV3.esp ++ EVE_KhajiitFix.esp C5 CM Partners.esp C6 Better Imperial City.esp C7 Better Imperial City Patch.esp C8 Martigen's Monster Mod - Resized Races.esp C9 VampireExperience1.01.esp CA PCSoundAnnah.esp [Version 2.6] ++ GuilesScrollRenamer.esp CB ElaborateEyes for Robert's Bodies.esp ++ Mart's Monster Mod for OOO - TNR Faces.esp [Version 3.7b1a] CC Bashed Patch, 0.esp CD IceElfRace.esp Thanks in advance... try this LO works well General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
Morrigan13673 Posted June 28, 2009 Author Share Posted June 28, 2009 Thanks for the reply... I´ve read similar guidlines elsewhere, but I use BOSS to order the mods and so the load order is as it sets it (with the exception of about 5/6 mods which it does´nt recognise....) and I´ve read that BOSS is really very good. I´m going to try cleaning with tes4Gecko and see if that helps... i really was just wondering if anyone else had this problem or if it was a known problem. (I´ve searched the forums and found nothing, so i suspect not...) Link to comment Share on other sites More sharing options...
dezdimona Posted June 28, 2009 Share Posted June 28, 2009 Thanks for the reply... I´ve read similar guidlines elsewhere, but I use BOSS to order the mods and so the load order is as it sets it (with the exception of about 5/6 mods which it does´nt recognise....) and I´ve read that BOSS is really very good. I´m going to try cleaning with tes4Gecko and see if that helps... i really was just wondering if anyone else had this problem or if it was a known problem. (I´ve searched the forums and found nothing, so i suspect not...)Boss is not 100% accurate,even the author states as much in the read me. relying on any progam to be a complete fix all is your choice,me I'll use something I know works,and works well. Good luck! Link to comment Share on other sites More sharing options...
XJDHDR Posted June 28, 2009 Share Posted June 28, 2009 True, BOSS isn't perfect, but it gets better every time Random007 releases an update. Also, the load order BOSS uses is based mainly on feedback by users of the program. Link to comment Share on other sites More sharing options...
Morrigan13673 Posted June 28, 2009 Author Share Posted June 28, 2009 Okay, I accept that BOSS may not be perfect, but I am rather loath to change my load order now as the game works every where else and i have had virtually no CTDs... Well I´ll save the order with OBMM and change things around and see what happens... Thanks for your time! Link to comment Share on other sites More sharing options...
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