jfpOne23 Posted June 28, 2009 Share Posted June 28, 2009 Another round of questions from the Newbie: 1) What exactly do the "Bound" series (Bound Armour: Helmet in this case) of spells do? I bought one cause it was cheap for starting to grind up my Conjuration Level...but I can't figure out wtf it does. I do notice that I get some devilish looking helmet though. 2) How does one use "Touch" spells? I'm a Ranger Class....am I supposed to just run up and slap my opponent unarmed? Or is "Touch" somehow associated with reaching out an touching an opponent with a Fireball kind-of-thing? I have been pouring over the excellent Wiki site...but couldn't get a clear definition of what these terms really mean. Thanks for the answers gents. Cheers! Link to comment Share on other sites More sharing options...
AzirAphale001 Posted June 28, 2009 Share Posted June 28, 2009 Bound armor equip you with bound Daedric armor for the duration of the spell.Touch spells need to be cast within range of the target (close enough to touch). Link to comment Share on other sites More sharing options...
jfpOne23 Posted June 28, 2009 Author Share Posted June 28, 2009 1) And why do I want bound armour over my other set? 2) Usually if I'm close enough to touch an opponent I'm unable to cast due to melee...so how is it supposed to be done properly? Link to comment Share on other sites More sharing options...
Vadilou Posted June 28, 2009 Share Posted June 28, 2009 1) The Daedric armor is the best heavy armor (ugly looking <.<) of the game. If for some reason you can't use your prefered set then this is a good spell. 2) Melee spells (touch) are normally stronger than ranged ones, so in a way they're better than hitting your enemy with your weapon if your magic skills surpasses your combat skills. You can cast spells while holding down block, that makes you cast faster while you have some chances to block attacks on melee combat. Of course while you're blocking you can't run unless you're casting. Link to comment Share on other sites More sharing options...
jfpOne23 Posted June 29, 2009 Author Share Posted June 29, 2009 Now we're cookin' with fire...thanks much gents. This game is so damn rich :-) Cheers! Link to comment Share on other sites More sharing options...
TheCalliton Posted June 29, 2009 Share Posted June 29, 2009 vanilla oblivion is lacking, but its good to play through it once without mods (just wanted to get that out there) Link to comment Share on other sites More sharing options...
jfpOne23 Posted June 29, 2009 Author Share Posted June 29, 2009 Yeah I've checked out the mod list....looking good. Real Good. But I've always forced myself to do "Vanilla" for most games I've bought till I'm familiar with the "intention" of the creators, and usually try to go all the way through. In the case of Oblivion, I'm already thinking I should start over with a new Char -- I've learned how to play it much better since the first few days. And since this will probably go into the hundreds of hours (on one char alone)...well, heh. I may just have to read about some of those mods again. What are the most highly "recommended"? Link to comment Share on other sites More sharing options...
Deleted1157812User Posted June 29, 2009 Share Posted June 29, 2009 The latest Unofficial Oblivion Path for starters. It just fixers up some minor bugs and issues with the vanilla game which can make a BIG difference in the long run. The rest is completely up to you depending on how much you want to change the content. I'm not a big fan of playing custom content but I know there is some great stuff out there. I use a lot of performance mods and a few retexturing mods just to enhance the game instead of add to it. Really the choice is up to you, you should probably head over to the mod forum for more info ;) Link to comment Share on other sites More sharing options...
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