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Animation frustration


Paulkmf

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So I just started playing Skyrim again and thought to give SSE another chance. So many awesome mods now (and also since most of the mods have been updated for 1.6.640.0).

 

So far I've got nearly 300 mods (only 105 esm + esp active) and I'm very happy with my mod selection.

Now comes animation. Jeeze. We have OAR, DAR, AMR, and probably others I haven't encountered yet. I'm confused af.

Nemesis is easy - Update Engine, check mods installed, launch. Done. Go to game, see character do the animations. Such an improvement.

 

About these other required mods. Do they conflict with each other? Are they interchangeable? Does this replace that? Can you just have all of them installed? No one explains that on their mod pages yet everyone seems to know. I guess I missed something.
And for OAR, do you have to go into settings while in game and change things to make the animations work? Or can you just drop it in (because it's required for a mod), and not bother with it anymore?

Excuse me for asking questions that probably sound stupid to some of you but I was an art major. Not computer science.

Although I did once design a Character Generator on a spreadsheet with drop-down boxes and other cool functions (Open Office) that automatically filled out your character sheet to print, I only have a basic understanding of coding. I do not understand the descriptions on the mod page.

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OAR is apparently the successor to DAR. Afaik DAR mods work with OAR, just not the DAR engine

 

Do you have to configure these mods? Some yes, some no.

 

I know little or nothing about Nemesis beyond it existing. It is not natively compatible with FNIS, but there's apparently some way you can get them to work together, according to various posts I've read. How? Idk. But it has been said and I believe I even read a post where it was spelled out, I'm just not "adventurous" anymore, so I discounted it since I'm already using FNIS and have enough glitches that I don't want to impose more work on myself.

 

A widenet search on "skyrim special edition fnis and nemesis" might yield some good results though

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OAR is apparently the successor to DAR. Afaik DAR mods work with OAR, just not the DAR engine

 

Do you have to configure these mods? Some yes, some no.

 

I know little or nothing about Nemesis beyond it existing. It is not natively compatible with FNIS, but there's apparently some way you can get them to work together, according to various posts I've read. How? Idk. But it has been said and I believe I even read a post where it was spelled out, I'm just not "adventurous" anymore, so I discounted it since I'm already using FNIS and have enough glitches that I don't want to impose more work on myself.

 

A widenet search on "skyrim special edition fnis and nemesis" might yield some good results though

 

Ok thanks, but I wasn't asking about Nemesis. I've got that figured out. That is super easy. It's the most user-friendly thing I've seen in a while.

As for FINIS, Nemesis pretty much replaces it. In fact, Nemesis will create a fake FINIS mod if a mod requires FINIS. I found all that out in 30 minutes. So all that is absolutely fine.

 

I was asking about OAR and DAR and AMR and mods like those.

But thanks.

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I just watched a short video about OAR and now I'm more sure now than ever that I will avoid it. Jeeze. Haha.

In case anyone is interested.

So, this is what I found out.. OAR replaces DAR and has nothing to do with AMR. Who knows the difference between AMR and OAR? Not me.

Since I now know what OAR is (basically) I have to say this: Why would I want something that requires me to convert each and every DAR mod I have? Then I have to go into settings, in game, and hope I change the right things. Because I have no idea what most of that stuff is. I will screw it up beyond measure and probably have to reinstall everything.

Sure, some of the animations are cool but imo, not worth the trouble of doing all that for each and every mod.

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Forget about DAR and whatever AMR is, you only need OAR.

 

If an animation mod says it needs needs DAR, it will also automatically work with OAR.

 

You do not need to convert DAR mods to work with OAR, I uninstalled DAR and replaced it with OAR, every animation mod continued to work perfectly, out of the box.

 

You can convert a DAR mod to exclusively use OAR, but why bother, if it ain't broke... :smile:

Edited by Dashyburn
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Thanks, Dashyburn.
The problem for me, I've discovered, is the massive information dump in the mod's description. There's a ton of stuff the average modder doesn't really need to know. That is not explained so It makes it sound a lot more complicated than it is.
Someone else drew me a picture (in crayons, thank you) to say that all you need to do is (just what you said); uninstall DAR and install OAR and don't worry about the in-game settings. It will work fine.

As for the in-game settings, you can tinker with them later after you've become accustomed to how the mod works. The only real reason to change anything is if you end up with two mods that have folders with the same name. You go in and change the name so both animations will work. Any other settings are at user's discretion.

Maybe Ershin should redo the description into sections;
"Noobs and other idiots - just replace DAR with OAR and don't worry about the rest of this page". (That section would be for me btw)
"Experienced modders - This is how to change settings in game."
"True gamer nerds - This section is for you, it's written in C++. (or papyrus, whatever)"
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