hollowbody57 Posted October 5, 2023 Share Posted October 5, 2023 Was playing fine yesterday, this morning I get the corrupted or missing scripts file error. I saw CET was updated for the patch, I guess I'll have to wait for the others to get updated? Kind of frustrating, considering this patch was just a bunch of minor bug fixes, I wouldn't have expected it to break things so badly. Link to comment Share on other sites More sharing options...
draco1122 Posted October 5, 2023 Share Posted October 5, 2023 Yes, will need redscript, and other mods to update. So far only CET has updated. Link to comment Share on other sites More sharing options...
FTORanger Posted October 5, 2023 Share Posted October 5, 2023 TweakXL is crashing the game. Link to comment Share on other sites More sharing options...
Strifehart Posted October 5, 2023 Share Posted October 5, 2023 I was also quite surprised. I was still playing this morning and when I fired up the game this evening I encountered the crash on start. Will have to wait. Link to comment Share on other sites More sharing options...
Peri224 Posted October 5, 2023 Share Posted October 5, 2023 broooo i just want to play the f*#@ing game why does this have to break every mod i have i cant even play anymore Link to comment Share on other sites More sharing options...
Kanuuna123 Posted October 5, 2023 Share Posted October 5, 2023 Hi!Kevinnclay commented in redscript that you can copy 'final.redscripts' from '/r6/cache/' to '/r6/modded/' and that'll let you launch the game. Some mods will work, but there still seem to be bunch of mods missing. Flashlight and body mods work, but not virtual atelier for example. I'll see if I find anything about the dependencies that would need to be upgraded. Edit: Ah, djkovrik commented that Virtual Atelier should after red4ext, Codeware, ArchiveXL, TweakXL get 2.01 support. So we have to wait a bit for full support. Link to comment Share on other sites More sharing options...
EldrittchHorror Posted October 5, 2023 Share Posted October 5, 2023 as ssooon as i finished modding and got into the game. (not complaining at all just timing. ill just play BG3 until the authors update.) Link to comment Share on other sites More sharing options...
batman313rd Posted October 5, 2023 Share Posted October 5, 2023 Yeah, the fact that this updated came out so quickly and that it's game breaking is so annoying. Steam wouldn't let me play without updating so I just launched the game through the launcher now the cursor acts erratically when using a controller. I'm assuming it's because I didn't launch the game through Steam but I'm just going to have to leave it like this until all of the core mods update. I'm not blaming the modders but it sucks that we had to wait so long for the update and then a couple days later they freaking do it again. Link to comment Share on other sites More sharing options...
Cdshivers Posted October 6, 2023 Share Posted October 6, 2023 Pretty sure it did. Although one of my dependency mods did get an update already today and I can now actually launch/play. I do now have a audio bug. I basically hear half the audio. Audio for the intro credits has no sound yet the intro video does.Scrolling the main menu has not "beep" sounds.Missing audio/sfx in game when mostly going through menu options. However some of the main audio still works like background audio/crowds... I didn't even try firing a weapon since I could already tell something was up. Really hope this will be fixed with the dependency mods getting 2.01 support. Anyone else have this issue? Link to comment Share on other sites More sharing options...
Shatterfyst Posted October 6, 2023 Share Posted October 6, 2023 Hi!Kevinnclay commented in redscript that you can copy 'final.redscripts' from '/r6/cache/' to '/r6/modded/' and that'll let you launch the game. Some mods will work, but there still seem to be bunch of mods missing. Flashlight and body mods work, but not virtual atelier for example. I'll see if I find anything about the dependencies that would need to be upgraded. Edit: Ah, djkovrik commented that Virtual Atelier should after red4ext, Codeware, ArchiveXL, TweakXL get 2.01 support. So we have to wait a bit for full support. Can confirm this works to get it launched. Link to comment Share on other sites More sharing options...
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