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Did 2.01 break a bunch of mods?


hollowbody57

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Was playing fine yesterday, this morning I get the corrupted or missing scripts file error. I saw CET was updated for the patch, I guess I'll have to wait for the others to get updated? Kind of frustrating, considering this patch was just a bunch of minor bug fixes, I wouldn't have expected it to break things so badly.

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Hi!

Kevinnclay commented in redscript that you can copy 'final.redscripts' from '/r6/cache/' to '/r6/modded/' and that'll let you launch the game. Some mods will work, but there still seem to be bunch of mods missing. Flashlight and body mods work, but not virtual atelier for example. I'll see if I find anything about the dependencies that would need to be upgraded.

 

Edit: Ah, djkovrik commented that Virtual Atelier should after red4ext, Codeware, ArchiveXL, TweakXL get 2.01 support. So we have to wait a bit for full support.

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Yeah, the fact that this updated came out so quickly and that it's game breaking is so annoying. Steam wouldn't let me play without updating so I just launched the game through the launcher now the cursor acts erratically when using a controller. I'm assuming it's because I didn't launch the game through Steam but I'm just going to have to leave it like this until all of the core mods update. I'm not blaming the modders but it sucks that we had to wait so long for the update and then a couple days later they freaking do it again.
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Pretty sure it did. Although one of my dependency mods did get an update already today and I can now actually launch/play. I do now have a audio bug. I basically hear half the audio.

 

Audio for the intro credits has no sound yet the intro video does.

Scrolling the main menu has not "beep" sounds.

Missing audio/sfx in game when mostly going through menu options.

 

However some of the main audio still works like background audio/crowds... I didn't even try firing a weapon since I could already tell something was up.

 

Really hope this will be fixed with the dependency mods getting 2.01 support.

 

Anyone else have this issue?

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Hi!

Kevinnclay commented in redscript that you can copy 'final.redscripts' from '/r6/cache/' to '/r6/modded/' and that'll let you launch the game. Some mods will work, but there still seem to be bunch of mods missing. Flashlight and body mods work, but not virtual atelier for example. I'll see if I find anything about the dependencies that would need to be upgraded.

 

Edit: Ah, djkovrik commented that Virtual Atelier should after red4ext, Codeware, ArchiveXL, TweakXL get 2.01 support. So we have to wait a bit for full support.

 

Can confirm this works to get it launched.

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