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Oblivion falling apart


Leshov

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I had just installed new mods, everything was fine until i started using my Altair character, thats when i noticed something was off about the lands , when i tried to go near them i fell through the floor and landed on a testing ground of sorts. and all the towns were suddenly flooded and at somepoints the NPC's were falling through the ground and onto the testing grounds as well. the only safe areas are the ones that have mods on or near them. i've tried turning off all my mods but it didn't work. i've tried reinstalling but that was just a waste of time. all that i've figured out that is helpful is maybe if i modded all of oblivion it might be stable again. but i always could be wrong on that too. if anyone knows why this happened or how i can fix this, please tell me.

 

Thank You.

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Easy_Companion_Share.esm

CM Partners.esm

HorseCombatMaster.esm

Argonien.esm

Oblivion.esm

Better Cities Resources.esm

Functional Imperial City Lighthouse.esp

Multiple Creature Summoning.esp

KT_CustomRaceFix.esp

Ruin.esp

Charok Grand Hall.esp

tda_ScytheModv1.2.esp

Ruins of Nalcarum.esp

Uruk-hai.esp

Uruk-hai_DV.esp

DarkstarTower.esp

Ghost House.esp

Sharingan Eyes.esp

Toaster Says Share 2.11.esp

300_Caldera.esp

JCPeepers.esp

chuck.esp

TopalIsland.esp

CapesandCloaks.esp

Master_Sword.esp

JADWayeDogShop.esp

300_Darker_Cyrodiil Imperial City.esp

PJs Spells - Cheap Spells.esp

PJs Spell Compendium - No Requirements.esp

PJs Spell Compendium - Spell Requirements.esp

Castle Dragulia.esp

Banes Half Breed Dremora.esp

SwordOfTheEye.esp

Bjornheim.esp

Draenlins Hidden Abode.esp

SamVimes's Feint Death.esp

actors_in_charge.esp

PJ_armor_set.esp

JM's Bar Fights.esp

Damsels_In_Distress.esp

Masks.esp

Hero's Retreat v1.2.esp

bartholm.esp

damnedweapons.esp

Knights.esp

Players with Jobs.esp

FLL- ClawRock Volcano.esp

Rise Of A Samurai.esp

RumareCastleofthenibenvally.esp

DLCShiveringIsles.esp

Corpse Camps.esp

CM Partners.esp

CM Partners NPC.esp

CM Partners NPC NE.esp

cloudcity mod V1.1.esp

01_Helms_Deep.esp

02_Helms_Deep.esp

03_Helms_Deep.esp

RingwraithArmorDaedric.esp

CM Partners More NPCs.esp

CM Partners More NPCs NE.esp

ActorsInMadness.esp

CM Partners Marker NPCs.esp

armored coats.esp

Cane of Sheogorath.esp

Lost Paladins of the Divines.esp

Darth Maul.esp

Akatosh Mount By Saiden Storm.esp

DragonSlayer.esp

GoldDaedricArmor.esp

CM Partners Special NPCs.esp

RenGuardOverhaulShiveringIsles.esp

Armor_Tower_01M7.esp

Soul Eater.esp

Hatred Rising.esp

Fantasy Mod.esp

[Eng] EldarRace_Saiyan.esp

Jack of Blades.esp

DevilSlayer.esp

PerditionsEdge.esp

Shivering Isles - You Act Like Sheogorath.esp

blackkatana.esp

GhostSword.esp

qazFingerSnap.esp

FF8 Gunblade.esp

Servant of the DawnSI.esp

Servant of the Dawn.esp

IC Tower.esp

Jagnot- Imperial City Library V1.3.esp

1BDSword [ENG].esp

UndergroundLair.esp

FinalFantasy10BrotherhoodswordNEW.esp

AranMathi.esp

aaaWindSpear.esp

MannimarcoWardrobeChest.esp

Sephiroth.esp

Sephiroth Low Power.esp

kikaibookbelts-amulet.esp

kikaibookbelts-tail.esp

MountainTower.esp

StormTrooperArmour.esp

StormTrooperGuards.esp

CasinoIC01.esp

witchkingsword.esp

AmbientTownSounds.esp

Balrog's Dawn.esp

ICSkyDome.esp

Forgotten Tower.esp

Nascosto Isles 3.esp

NewAnimation.esp

sdANIME.esp

Extended Imperial City Version 1.0.esp

DwarvenCityDemo.esp

Floating_Platforms.esp

Staff.esp

Fallen Tower.esp

Star wars mod.esp

Daedric Lord Armor.esp

Espansione.esp

DarthMaulRace with robes.esp

Star wars mod and sabers.esp

ScaryCastle.esp

HerosChainmailClothing.esp

DAJackSparrow.esp

AProvostOfTheNineDivines.esp

GHSamuraiArmor.esp

Jack of Blades full set.esp

AncientTowers.esp

Apple Mod.esp

fable.esp

Death`s Serpent Tower.esp

JediPowersMod.esp

ZOMBIES! - 28 days and a bit V2.esp

KnightlyArmory.esp

Altair_Race.esp

My Island Palace.esp

HaloStuff.esp

ArmesDebiles.esp

SkycaptainsBloodTime.esp

Oblivion Testing World.esp

OtherworldEpisode1.esp

Floatingthrone.esp

Imperial City Bridges.esp

CDM-Skeletal Race.esp

New Frostmourne Sword by Jojjo v1_0.esp

Mandalorian Armor.esp

TheUndercity.esp

Lich King's Helm v1_0.esp

Assassins Creed - Altair's Gear - Heavy Armor.esp

DMCDanteClothes.esp

Android_Jenny_JP.esp

Android_Jenny_EN.esp

Haunted_House_v1.5.esp

RuneTower.esp

CytineArmoryFR.esp

shikon jewel.esp

CytineArmoryEN.esp

RingOfWings v3.esp

CM Partners Extra NPCs.esp

RenGuardOverhaul.esp

BleachOverhaul.esp

Chest 'o' weapons.esp

Overlord0_1.esp

FFWeapos.esp

necromancer_birthsign.esp

CityofSunevV058.esp

TamrielTravellers.esp

za_sparring.esp

yakket.esp

Private Army Beta..esp

wyrmcaverns.esp

Bleachcaptaincapes.esp

AltStart - Zombie Mayhem.esp

Chinese Weapons.esp

God Weapons.esp

AkaviriSamuraiShop.esp

AdoringFan.esp

ChildrenFinished.esp

ElsweyrAnequina.esp

Chain it!.esp

DMC Stylish - Specialanims.esp

OVERLORD ARMOURY test.esp

Kahuna_TrueDevilSlicer v1.1.esp

DMCWeapons.esp

DASephirothCompanion.esp

!!!House_on_700ft_Tower!!!-9257.esp

AsharasSirensAndTritons.esp

Imperial_City_Junkyard-8200.esp

Lynges_Top_Of_The_World-9537.esp

Floating_Rock-9757.esp

Imperial_Tower_camps-5111.esp

The_Tower_of_the_Lich_King-4492.esp

 

Hey thanks, that helped alot. anyways, heres the list

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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i understand what your saying. but i'm still kinda new to trying to fix stuff, i had just figured out how to correctly install mods not too long ago. is there a specific option in the mod manager that will let me rearrange the order or do i need to pull all the winzip files out of the recycle ben and reinstall them all over again?
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If you look at the bottom of OBMM you will see blocks labeled 'Move Up' and 'Move down'. select (highlight the one you want to move) and click on one of these blocks until it is in the place you want it.

 

I noticed that your Oblivion.esm is below several other .esm files. Oblivion.esm should be the first one in your load order.

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ok, BOSS wouldn't work for me , so i did move the oblivion esm manually. being as i can't figure out what kind of mods half of these are i might need help figuring out in which order i need to place them in, if i need to rearrange them.
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