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Redmod not working.


Oreosforlunch

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Hello,
I have been running into an issue where Redmod everytime it runs it seems to just halt and say some files are missing. Those files are still where they should be. Anyone encounter this issue? Below is the log each time I try:

Core: App instance InitializeCore in 0.00 ms
Continuing without global backend resource depot.
Core: App instance InitializeResources in 0.00 ms
[DEPLOY] Stage 1/5 - Initialization
Folder mods is not a valid mod: Missing info.json! Skipping...
Found mod "Hyst_BigBreastsBody v2.0 - with BIG BOOTY - (VANILLA FEET)" (v2.0+V2077RED) in folder "Hyst_BigBreastsBody v2_0 - with BIG BOOTY - (VANILLA FEET)" (enabled; not deployed; )
Found mod "Material and Texture Override" (v1.1) in folder "Material and Texture Override" (disabled; not deployed; )
Found mod "RandyHospitalPicNew" (v) in folder "RandyHospitalPicNew" (disabled; not deployed; )
Found mod "tg" (v1.0) in folder "tg" (disabled; not deployed; CUSTOMSOUNDS)
Needs deployment: true (FORCE)
[DEPLOY] Stage 2/5 - Script Compilation
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxFloatConst
Unknown opcode: SyntaxArrayPopBack
Unknown opcode: SyntaxArrayPopBack
Unknown opcode: SyntaxConstructor
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxBoolConst
Unknown opcode: SyntaxBoolConst
File 'D:\GoG\Cyberpunk 2077\r6\cache\modded\final.redscripts' (15179328 bytes) written.
[DEPLOY] Stage 3/5 - TweakDB Compilation
Copyright © 2022-23 CD Projekt Red. All Rights Reserved.
Created in collaboration with CD Projekt Vancouver and Yigsoft LLC

 

 

 

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Same, it seems VORTEX' own REDMOD interfacing Script is not written correctly and needs to be reviewed and rewritten.

If you can cancel deployment as soon as STEP 2 shows up, I have found most mods work as expected.

However this is absolutely unacceptable, and should be fixed immediately by VORTEX.
It's insane that it has been over a week, and this obvious script error has not been addressed at all.

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affecting me too. Installed Redmod through Vortex after being alerted I needed it for mods to function. Exact same error dump for step 2-

 

default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxFloatConst
Unknown opcode: SyntaxArrayPopBack
Unknown opcode: SyntaxArrayPopBack
Unknown opcode: SyntaxConstructor
default control path does not return a value: cyberpunk\UI\mappins\minimapMappins.script:618
Unknown opcode: SyntaxBoolConst
Unknown opcode: SyntaxBoolConst

 

However, if I sit on step 3 for long enough, steps 3, 4 and 5 seem to complete. Game boots to a freeze/crash every time.

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follow up; I re-downloaded Redmod through steam by right click -> properties -> DLC, and doing an uncheck / recheck of the ticker. I also deleted the redmod folder in the Tools subfolder for the game's directory.

 

With the fresh steam-supplied Redmod, I still ran into these EXACT errors while using a mod that required Redmod. (Fast travel to anywhere). The only solution was to delete the fast travel mod that was conflicting/requiring redmod.

 

My working suspicion is that Version 2.0 of the game, when the script changes were pushed, may have broken RedMod compatibility/functionality. Redmod might just be the conflict with the game's current state. Why else would RedMod be unable to find simple minimap reference scripts?

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  • 3 weeks later...

If you look into : C:\...\Cyberpunk 2077\tools\redmod\scripts\cyberpunk\UI\mappins\minimapMappins.script

You will see one things that can cause 'default control path does not return a value' anomaly :

  • ';' after 'case EAIAttitude.AIA_Neutral:'

Removing this semi-column remove these 2 lines.

switch( attitude )
{
	case EAIAttitude.AIA_Hostile:
	case EAIAttitude.AIA_Neutral:
		if( m_isSquadInCombat )
		{
			return 'Hostile';
		}
		else if( canSeePlayer )
		{
			return 'Detecting';
		}
		else if( m_isAggressive )
		{
			return 'Neutral_Aggressive';
		}
		else
		{
			return 'Neutral';
		}
	case EAIAttitude.AIA_Friendly:
		return 'Friendly';
	default:
		return 'Civilian';
}

But, all lines about unknown opcode are still there.

About this, error message "Unknown opcode" indicates that the redmod.exe compiler encountered an operation or instruction that it does not recognize or support.
Each programming language and compiler has its own set of instructions (opcodes) that it can understand and process.
When the compiler encounters an unknown opcode, it means that it has come across a command that it cannot interpret or execute.
In our case, the error message indicates that the redmod.exe compiler encountered several unknown opcodes, such as `SyntaxFloatConst`, `SyntaxArrayPopBack`, `SyntaxConstructor`, and `SyntaxBoolConst`.
These opcodes seem to be specific to the internal workings of the redmod.exe compiler or the scripts it is trying to compile.
This could be due to a variety of reasons, including:
1. Incompatibility between the script code and the version of redmod.exe being used.
2. Errors or issues within the script files being compiled.
3. Corruption or incorrect setup of the redmod.exe compiler.
But without any advanced debug about where it happened we are back to square one.
P.S : Has @shadeofdoom suggested not using any redmod mod is the safest 'fix' at the moment.
Edited by Adhin37
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  • 1 month later...

Hi there, I don't want to resurrect an old topic for no reason; but I am having this same issue and am totally unable to figure out what the source is.

I've tried a full uininstall of the game, RedMod, all my mods; and nothing does it. As soon as mods start needing to run the script compilation process; things break down and I get the same errors.

 

Here is the full list of Mods I have running that are detected in Stage 1 of the deployment script:

Found mod "Enhanced Weather V5 - Vanilla Effects" (v5.0.V+V2077RED) in folder "Enhanced Weather V5 - Vanilla Effects" (enabled; not deployed; )
Found mod "Alternative Weather Visuals" (v0.1+V2077RED) in folder "Alternative Weather Visuals" (enabled; not deployed; )
Found mod "Alternative Weather Visuals (for Enhanced Weather)" (v0.1+V2077RED) in folder "Alternative Weather Visuals (for Enhanced Weather)" (enabled; not deployed; )
Found mod "Rain Effect" (v2.0+V2077RED) in folder "Rain Effect" (enabled; not deployed; )
Found mod "Cat - Grey Tiger" (v1+V2077RED) in folder "Cat - Grey Tiger" (enabled; not deployed; )
Found mod "Pet Your Cat" (v1.1+V2077RED) in folder "Pet Your Cat" (enabled; not deployed; )
Found mod "Apartment Cats - Corpo Plaza (Leia)" (v1.2+V2077RED) in folder "Apartment Cats - Corpo Plaza (Leia)" (enabled; not deployed; )
Found mod "Apartment Cats - Japantown (Elmo)" (v1.0+V2077RED) in folder "Apartment Cats - Japantown (Elmo)" (enabled; not deployed; )
Found mod "Apartment Cats - Motel (Jack)" (v1.2+V2077RED) in folder "Apartment Cats - Motel (Jack)" (enabled; not deployed; )
Found mod "Apartment Cats - The Glen (Nali)" (v1.1+V2077RED) in folder "Apartment Cats - The Glen (Nali)" (enabled; not deployed; )
Found mod "Avacore" (v2.0+V2077RED) in folder "Avacore" (enabled; not deployed; )
Found mod "Ava_Complexions_2.0" (v2.0+V2077RED) in folder "Ava_Complexions_2_0" (enabled; not deployed; )
Found mod "Breast Jiggle Physics - More Jiggle" (v1.0+V2077RED) in folder "Breast Jiggle Physics - More Jiggle" (enabled; not deployed; )
Found mod "Breast Jiggle Physics - enabled for TPP - FPP and Photomode" (v1.0+V2077RED) in folder "Breast Jiggle Physics - enabled for TPP - FPP and Photomode" (enabled; not deployed; )
Found mod "Morph Texture Removal V1.2" (v1.2+V2077RED) in folder "Morph Texture Removal V1_2" (enabled; not deployed; )
Found mod "Night City Interactions" (v2.0.5+V2077RED) in folder "Night City Interactions" (enabled; not deployed; )
Found mod "Car Modification Shop-4034" (v0.0.1+V2077RED) in folder "Car Modification Shop-4034" (enabled; not deployed; )
Found mod "Custom AMM 4K Texture for Panam" (v1.0+V2077RED) in folder "Custom AMM 4K Texture for Panam" (enabled; not deployed; )
Found mod "Judy Romance Message Mod" (v1.0.5+V2077RED) in folder "Judy Romance Message Mod" (enabled; not deployed; )
Found mod "Judy Romanced Enhanced" (v1.4.1+V2077RED) in folder "Judy Romanced Enhanced" (enabled; not deployed; )
Found mod "Lewder Nudes from Panam" (v2.1+V2077RED) in folder "Lewder Nudes from Panam" (enabled; not deployed; )
Found mod "Metro System 1.92" (v1.92+V2077RED) in folder "Metro System 1_92" (enabled; not deployed; )
Found mod "V's Edgerunners Mansion - Apartment DLC 1.5" (v1.5+V2077RED) in folder "V's Edgerunners Mansion - Apartment DLC 1_5" (enabled; not deployed; )
Found mod "Deceptious Quest Core" (v2.2.0+V2077RED) in folder "Deceptious Quest Core" (enabled; not deployed; )
Found mod "Panam Romanced Enhanced" (v2.0.2+V2077RED) in folder "Panam Romanced Enhanced" (enabled; not deployed; )
Found mod "Rita Wheeler Romanced" (v2.2.0+V2077RED) in folder "Rita Wheeler Romanced" (enabled; not deployed; )
Found mod "Really Want To Stay At Your House - Panam" (v2.1.1+V2077RED) in folder "Really Want To Stay At Your House - Panam" (enabled; not deployed; )
Found mod "Really Want To Stay At Your House - Judy" (v2.2.1+V2077RED) in folder "Really Want To Stay At Your House - Judy" (enabled; not deployed; )
Found mod "Aurore Romanced (Lady Marmalade)" (v0.9.1+V2077RED) in folder "Aurore Romanced (Lady Marmalade)" (enabled; not deployed; )
Found mod "Lizzie's Braindances" (v0.11+V2077RED) in folder "Lizzie's Braindances" (enabled; not deployed; )
Found mod "One More Light" (v2.0.2+V2077RED) in folder "One More Light" (enabled; not deployed; )
Found mod "Hot Fuzz" (v2.0.2+V2077RED) in folder "Hot Fuzz" (enabled; not deployed; )
Found mod "Encore" (v2.1.1+V2077RED) in folder "Encore" (enabled; not deployed; )
Found mod "Californication" (v2.1.0+V2077RED) in folder "Californication" (enabled; not deployed; )

Does anyone have any ideas of how to solve this?

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I've heard of so many issues with REMOD after the last update. Like if the mod isnt updated for the latest patch of the game it will keep it from loading, but if you manually install it it works fine. Like it is part of remod to make sure all mods have a line that has the current game patch or something. I've only used redmod once for one mod and it cause other mods I had installed to not work, so I stopped using it. Wont use Vortex either since a lot of mod authors dont setup their folder structure for it. Manual is messy, but I can figure out what works and what doesnt a lot faster.

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18 minutes ago, nervod1138 said:

I've heard of so many issues with REMOD after the last update. Like if the mod isnt updated for the latest patch of the game it will keep it from loading, but if you manually install it it works fine. Like it is part of remod to make sure all mods have a line that has the current game patch or something. I've only used redmod once for one mod and it cause other mods I had installed to not work, so I stopped using it. Wont use Vortex either since a lot of mod authors dont setup their folder structure for it. Manual is messy, but I can figure out what works and what doesnt a lot faster.

Ouch... OK; I'll give that a go. Thanks.

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  • 7 months later...
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