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Graphical/Enviromental Help


GentleLite

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Hello. I got a new computer with a 3060Ti and I went ham with improving my graphics. I was at a good point. I then learned about parallax and DynDOLOD. I went over my head and set everything to high which was a mistake. I guess even a modern graphics can't handle all this.

Anyway, down to my issue. Take a look at this image I attached. I'm not sure why I'm seeing this blueish/white patch here. I'm trying to figure out what's causing that.

I'm using Veydogolt - Grass and Land and Water Overhaul and its recommendations. Now I'm wondering if that patch of area is suppose to be snow?

Update - no, don't think its snow. the texture is just blue

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Yea, can't figure out what this is. Those blue spots on the ground. I wonder if it has to do with my old enb or load order. i tried disabling my snow mods and textures but it was still there.
I assume posting my load order will help? Let me know if you need it. It may take some time.

 

pkZWLde.png

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Download and install More Informative Console ( https://www.nexusmods.com/skyrimspecialedition/mods/19250 ). Move next to the purple areas, open the console, click on the area to get its RefID, and look at the information presented. There is an entry for which is the last mod to modify whatever you have clicked on. Just make sure it is a ground texture, and not one of several mist overlays, or something similar. If there is a problem getting close enough, I think that you can use the TFC console command to close with a suspicious object/texture before you open the console again.

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Download and install More Informative Console ( https://www.nexusmods.com/skyrimspecialedition/mods/19250 ). Move next to the purple areas, open the console, click on the area to get its RefID, and look at the information presented. There is an entry for which is the last mod to modify whatever you have clicked on. Just make sure it is a ground texture, and not one of several mist overlays, or something similar. If there is a problem getting close enough, I think that you can use the TFC console command to close with a suspicious object/texture before you open the console again.

Thanks for the reply. Honestly gave up on this for later. Here is a screenshot of what I see. Now I'm not 100% sure what I should be doing with the RefID. But maybe I can try using this in sseedit or something?

 

edit - oh wait, it says last changed by dyndolod. Is that the culprit? Setting up Dyndolod was so complicated I'm surprised that I got it working at all.

 

Any help on what to do is appreciated.

 

cG4HoqC.png

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Looks to me like DynDOLOD does not see some texture(s) it needs, whether it/they are missing, or improperly overwritten. You might need to go back and check the logs for your TexGen and DynDOLOD generations, look for errors.

 

Also, in MIC, the upper left panel, look at the Textures [13] entry by placing your cursor over it, and pressing the 'Shift' key. You should get another box that shows what textures are in your problem area, and that may help you narrow down the culprit(s). You might even do a text search in the above logs for each texture, that could find any error messages more quickly.

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Looks to me like DynDOLOD does not see some texture(s) it needs, whether it/they are missing, or improperly overwritten. You might need to go back and check the logs for your TexGen and DynDOLOD generations, look for errors.

 

Also, in MIC, the upper left panel, look at the Textures [13] entry by placing your cursor over it, and pressing the 'Shift' key. You should get another box that shows what textures are in your problem area, and that may help you narrow down the culprit(s). You might even do a text search in the above logs for each texture, that could find any error messages more quickly.

Really appreciate your help since you're the only one to respond.

 

I do see a few errors but not sure what to do about it. I was thinking about changing my load order and/or using different landscape mods since this is beyond me. I should have some time today to look into it.

 

Question, when changing the load order, is DynDOLOD required to be ran again? Or is it only when you remove/add mods?

 

update - Well.... it looks better. One thing I made a mistake on is I had two simplicity of snow mods installed when I only needed 1 (thought I needed the main file at top but I didn't). I used the paralax simplcity version.

 

Just in case, I moved the snow mod up to make sure nothing overwrites it. It looks much better, I guess I don't really like the color difference.

 

Is there a way to tone down the vibrant colors it shows?

 

hFtxqBk.png

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I am pretty sure that TexGen and DynDOLOD both require finalized load orders to do their respective tasks. Make sure that your character is inside a structure before you try to rework either/both. WRT the colors, I am not sure, but if you run an ENB mod, you might be able to make some adjustments in the ENB settings. To me, those shadings still look purplish, like something is still missing.

 

BTW, you could always try the DynDOLOD forum for questions/troubleshooting. They can be very helpful, as long as you add the info they need, like the latest log files from the run you are using. If I remember correctly, there is a link on each Nexus DynDOLOD page either v 2.98 or v 3.

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