Pr0ndo Posted January 15, 2014 Share Posted January 15, 2014 Hey guys, I hope I'm posting this in the right place. I've been playing around with the GECK for a while and I've finally decided to try create a quest mod with custom maps. I'm fine with just about everything else in the GECK, except I'm having problems with the draw distance. In custom maps the draw distance is very small, while in the maps from the vanilla game I can see for large distances and I can't figure out how to do this myself. Here are images to demonstrate my problem: This first image is me in my custom map, situated on one side of a river: http://i.imgur.com/U8pqoRA.jpg Note that the opposite bank from where I am standing features a few large scattered rocks. Nothing impressive, right? This second image is me stepping a few metres forward: http://i.imgur.com/2LjRU87.png This reveals that those "rocks" were in fact a steep cliff face. Also note that the far right of the cliffs is missing even from this distance. I have maxed out all the draw distances and fades in-game and this still doesn't help, and I have noticed that maps made by Obsidian do not have this problem. This has led me to conclude that it is something that I must set in the GECK by myself, but I cannot figure out how to do it and it's seriously affecting my ability to make custom maps. Thanks for reading - if you can help me out I will be very grateful! :D Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted January 15, 2014 Share Posted January 15, 2014 It looks like that stuff is a couple of cells distance away. You need to generate LOD data for your worldspace in order for that stuff to show up. However, I don't actually know how to generate LOD. I did find this tutorial that seems to cover it, though I did not read the whole thing. Link to comment Share on other sites More sharing options...
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