zubai Posted July 18, 2009 Share Posted July 18, 2009 I used to have the same problem as you. What I did is leave every weapons and armor that I modded in the locker in my house at Megaton. The changes are applied when I put it in back in my inventory. Also try moving the weapons you mod in the locker, exit the locker screen and when open the locker again the changes should be applied. I spend all night (till morning lol..) only to realize a simple locker trick solve it. D'oh! Link to comment Share on other sites More sharing options...
laffindude Posted July 18, 2009 Share Posted July 18, 2009 Sll mods load fine, and I've changed the order around in all different ways. For some reason it's just not changing the stat values I put in for the weapon(s). Jaysus, (the person that made the mod that I wanted to change the dmg of and gave me directions on how to do it), said he didn't see any problem with my load order. I'm completely stumped as to why when I select my mod, it has the same weapon values that it started with. I've tried even unselecting HIS mod and just have mine..all that does is remove the weapon all together.It sounds like it isn't load order problem but how you made your mod. The easiest way to fix it is just directly change the value inside jaysus' mod instead of using mod of a mod. Just open up jaysus' mod in FO3edit and edit value. Save. and it should be good. Link to comment Share on other sites More sharing options...
lilgamefreek Posted July 18, 2009 Share Posted July 18, 2009 Yeah. You can't mod other people's mods and than save it as a new mod. Any changes you make to someone else's mod must be made in the same file, or you have to go through the process of turning the mod into a master file before modding it. Don't worry, for your purposes, it should be fine just to mod Jaysus's mod directly. In geck, just set Jaysus's mod as the active file and mod away! It'll save the changes directly into the old file. Link to comment Share on other sites More sharing options...
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