JMo2020 Posted October 9, 2023 Share Posted October 9, 2023 How about an easy lockable door/hatch mod for ships, outposts, and properties. Id love to be able to lock the hatch into the captains quarters of my ship so all the crew quit using my private armory, bed, seats, etc. plus they just randomly stop down the hallway to my quarters and trap me in or out of the space! Should be easy, right? (For someone who knows how to create mods) 1 Link to comment Share on other sites More sharing options...
zanity Posted October 9, 2023 Share Posted October 9, 2023 You do know the official mod tools ain't out yet? You do know what a bad idea it is to try to hack such changes WITHOUT the proper tools. Here's a clue. Many many years after the release of Fallout 3, I was using a home mod from a very experienced modder. He had a tiny bug in his code. End result, every one of a certain type of switch in the game vanishes when you try to use it. You DID NOT buy a game that comes with mods as part of the purchase price. Yes it can be modded. Yes it will be modded. But NO, mods are not part of the purchase contract. What I mean is you should take the time to UNDERSTAND the modding community, and how it works. The modding tools and modding documentation have NOT been released. That doesn't happen until early 2024 (if Beth doesn't put back the release). NOTHING is "easy" until that happens. The early mods are mostly hacks created for clout. Even the ones messing with .ini settings don't really understand the consequences of messing with those variables. But when the official modding begins- well yes it should be quite simple to add locks to doors - tho it also depends on whether NPCs are scripted to also use locks. A better solution, and one that will turn up, is a complete overhaul of ship and settlement systems. But they're probably at least two years out. Link to comment Share on other sites More sharing options...
Recommended Posts