Warlord_1011 Posted June 29, 2009 Share Posted June 29, 2009 I edited and added parts onto the vault security armor in blender and exported it as a nif, when it came to testing it in game there was no visible part of the armor, so in Nifskop i changed the directories of where it loads the textures from, and created the directory with all the correct parts in it, however since then i keep getting the errors below in nifskope, and blender cannot import the nif either http://i264.photobucket.com/albums/ii191/Warlord_1011/nifskopeglitch.jpg http://i264.photobucket.com/albums/ii191/Warlord_1011/ScreenShot23.jpg http://i264.photobucket.com/albums/ii191/Warlord_1011/ScreenShot24.jpg http://i264.photobucket.com/albums/ii191/Warlord_1011/ScreenShot25.jpg can anyone help!? Link to comment Share on other sites More sharing options...
neunen Posted June 29, 2009 Share Posted June 29, 2009 those look like dali made some armor :) i especially like the 3rd pic i think you need to re rig/re skin the armor, this is a necessary step if you add or remove even a single vert when editing the model. jaysus has a tutorial on the forums here, but i think its for 3ds max, but there are probably some on the net in general if you search for "blender rigging" or something along those lines. also take a look at sickleyields tutorials that are linked to in my signature. hopefully some of that helps,cheers Link to comment Share on other sites More sharing options...
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