Jump to content

Mod request: buff Melee Sneak damage


RazielLewach

Recommended Posts

Right now, melee sneaking has no benefits.


- Bad damage. A crossbow has 1d8. Only a rapier can compete. Daggers, shortswords... no matter the benefits I can think of (throwable, offhand attack) nothing is worth. Only the finesse 2h longsword with 1d10, but... the list of negatives goes on.


- After a melee sneak attack, hiding is disabled. I don't know why. Crossbows can do 2 sneak attacks in a row. Or tree.


- Difficulty to get close to the enemy while sneaking and to then retreat to a safe position.


I suppose a simple extra 1d6 for melee sneaking would be fair compared to the ranged version? How hard is that to make? And, I won't use it, but having another extra 1d6 when using daggers would rock. The iconic, main sneak weapon for the rogue archetype, is useless right now :'c




EDIT: I just found it's a bug not being able to hide after attacking. Removing the skill and adding it again solves it. Still too many disadvantages

Edited by RazielLewach
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...