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Posted (edited)

Right now, melee sneaking has no benefits.


- Bad damage. A crossbow has 1d8. Only a rapier can compete. Daggers, shortswords... no matter the benefits I can think of (throwable, offhand attack) nothing is worth. Only the finesse 2h longsword with 1d10, but... the list of negatives goes on.


- After a melee sneak attack, hiding is disabled. I don't know why. Crossbows can do 2 sneak attacks in a row. Or tree.


- Difficulty to get close to the enemy while sneaking and to then retreat to a safe position.


I suppose a simple extra 1d6 for melee sneaking would be fair compared to the ranged version? How hard is that to make? And, I won't use it, but having another extra 1d6 when using daggers would rock. The iconic, main sneak weapon for the rogue archetype, is useless right now :'c




EDIT: I just found it's a bug not being able to hide after attacking. Removing the skill and adding it again solves it. Still too many disadvantages

Edited by RazielLewach
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