RazielLewach Posted October 9, 2023 Posted October 9, 2023 (edited) Right now, melee sneaking has no benefits. - Bad damage. A crossbow has 1d8. Only a rapier can compete. Daggers, shortswords... no matter the benefits I can think of (throwable, offhand attack) nothing is worth. Only the finesse 2h longsword with 1d10, but... the list of negatives goes on. - After a melee sneak attack, hiding is disabled. I don't know why. Crossbows can do 2 sneak attacks in a row. Or tree. - Difficulty to get close to the enemy while sneaking and to then retreat to a safe position. I suppose a simple extra 1d6 for melee sneaking would be fair compared to the ranged version? How hard is that to make? And, I won't use it, but having another extra 1d6 when using daggers would rock. The iconic, main sneak weapon for the rogue archetype, is useless right now :'c EDIT: I just found it's a bug not being able to hide after attacking. Removing the skill and adding it again solves it. Still too many disadvantages Edited October 9, 2023 by RazielLewach
Recommended Posts