noxteady Posted October 10, 2023 Share Posted October 10, 2023 (edited) Hi all, Would love to see a mod that would make contraband prices unaffected by perks/economy modifiers. As in if it is worth 11260 credits then it should pay exactly 11260 credits. Here's my take on why: - Contraband items have (imo) balanced value - Contraband is not too common - Quickly becomes outpriced by regular enemy loot (spacesuits, guns, etc.) - Vanilla sell price makes it too cheap to bother with - Lore-wise contraband is rare/exquisite items, why would they be as cheap as some mass-produced pistol? If the selling price was equal to base value, it would add a new purpose to board enemy ships (which is already quite fun), and become a worthwhile bonus on the side while doing bounties. In general, a viable and immersive Han Solo playstyle. Make smugling great again! (Pretty please!) Edited October 10, 2023 by noxteady Link to comment Share on other sites More sharing options...
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