Abesh Posted June 29, 2009 Share Posted June 29, 2009 I have a plan for a really neat mod, but I need to figure out some FOSE functions. Namely, I want to figure out a script that takes a look at the weapon you are holding, saves its AnimMult (using GetWeaponAnimMult), then modifies it to be much faster with SetWeaponAnimMult. Afterwards, I want to switch back to the original multiplier by calling the variable saved earlier. However, I can't seem to get the format down. It doesn't even actually have to be AnimMult, any other FOSE function of the same type would do, such as changing the ammo type on the fly or etc. Anyone have any tips? Link to comment Share on other sites More sharing options...
mechine Posted July 6, 2009 Share Posted July 6, 2009 I heard someone talking about being able to buy perks in a mod but it gives that idea to buy items that would do the weapon properties thing. Anyway, any new news? BUMP Link to comment Share on other sites More sharing options...
Abesh Posted July 8, 2009 Author Share Posted July 8, 2009 I heard someone talking about being able to buy perks in a mod but it gives that idea to buy items that would do the weapon properties thing. Anyway, any new news? BUMP Yep, figured out how to do it with a hotkey. Link to comment Share on other sites More sharing options...
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