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Changing weapon properties on the fly


Abesh

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I have a plan for a really neat mod, but I need to figure out some FOSE functions. Namely, I want to figure out a script that takes a look at the weapon you are holding, saves its AnimMult (using GetWeaponAnimMult), then modifies it to be much faster with SetWeaponAnimMult. Afterwards, I want to switch back to the original multiplier by calling the variable saved earlier. However, I can't seem to get the format down. It doesn't even actually have to be AnimMult, any other FOSE function of the same type would do, such as changing the ammo type on the fly or etc. Anyone have any tips?
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I heard someone talking about being able to buy perks in a mod

 

but it gives that idea to buy items that would do the weapon properties thing.

 

Anyway, any new news?

 

 

 

 

 

BUMP

 

Yep, figured out how to do it with a hotkey.

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