WMDBloodHunter Posted October 12, 2023 Share Posted October 12, 2023 I'm making a mod that's been in development for months now and someone pointed out that Dogmeat doesn't talk to them. I tried it and yes it's my mod doing it and I can't figure out how to fix it! When you go to Red Rocket my mod blocks the trigger from activating "greet the dog" which now you can't ever get him to talk to you. How can I fix this? My mod is meant to build up all the settlements in the game and I didn't remove his trigger as far as I know so any help would be appreciated. Link to comment Share on other sites More sharing options...
LarannKiar Posted October 12, 2023 Share Posted October 12, 2023 (edited) It might be the DogmeatIntroScene (FormID: 6DFB8). It can loop foverer if the Scene has started but its Phases haven't been completed. Edited October 12, 2023 by LarannKiar Link to comment Share on other sites More sharing options...
DieFeM Posted October 13, 2023 Share Posted October 13, 2023 That happened to me once, because I removed the tool chest from the garage (001A62DE), it is a reference used by Dogmeat's quest, without that reference the quest can not start. Link to comment Share on other sites More sharing options...
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