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Rens Beauty Mod


BossFaust

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Ok, I am posting again for this matter, because I have checked the net for similar troubles only to find people say they figured it out, but not post on how they did it for others who may have the same issues.

 

Now, I have installed as best as I could. Before, I got bald heads of very very dark elves that were hard to see when I go to "Mystic Elf". I installed the Oblivion Manager, but that is too confusing for me. My reading comprehension is bad, because there is just way too much information than I need. The read me file doesn't provide specific instruction, and if you do as it says, you will be in my situation now.

 

So what I did was take my meshes folder and my textures folders and put them directly into Data. This helped me get the hair, however the elves are still rather too dark to see and the eyes are even darker. They appear much more like a silhouette of some sort. Anyhow, I looked into the add race folder and there is a male and female folder, each inside the separate Textures and Mesh folders, followed by free floating folders for eyes, etc....

 

So which files actually go into Data from the Add Race and the Hair folders of Ren's Beauty Pack? I am guessing is my real question.

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are you using other cosmetic mods?

also here's an easy install guide for OBMM, then you'll know their in the right folders

 

 

Don't unzip the file,then do this:

 

ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

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are you using other cosmetic mods?

also here's an easy install guide for OBMM, then you'll know their in the right folders

 

 

Don't unzip the file,then do this:

 

ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

 

 

 

Yeah that didn't exactly work. But I did manage to figure it out. I had to simply merge my textures and mesh files. I thought they would overwrite each other, however when I looked closely, it says to merge and that is what go it working for me.

 

Thanks

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