saeb Posted October 15, 2023 Share Posted October 15, 2023 Smart guns in Cyberpunk 2077 are a fantastic aid for those of us who struggle with aiming due to various reasons. However, the current "all-or-nothing" lock-on mechanism could be improved to offer a more dynamic gameplay experience. Just as a traditional shotgun can hit more distant targets—albeit with decreased effectiveness—it would be great if smart weapons also allowed us to lock onto targets that are farther away, but with a sliding scale for accuracy based on the distance to the target. Here are two potential implementations: 1. **Randomized Lock-on:** As the target moves farther away, there could be a percentage-based chance that some projectiles won't lock on, adding an element of unpredictability. 2. **Looser Guidance:** Alternatively, the farther away a target is, the less accurate the projectile guidance could be, making it harder to hit distant targets but not impossible. This change could apply to all smart weapons, not just shotguns. A logarithmic accuracy falloff would offer a more nuanced experience, making smart weapons even more engaging to use. The current system, where there's a flat "no-lock-on" distance beyond which you can't hit anything, feels limiting and somewhat unrealistic. Implementing a more dynamic range and accuracy mechanism would make the gameplay more versatile and enjoyable. Link to comment Share on other sites More sharing options...
Recommended Posts