pierrejaquet Posted June 30, 2009 Share Posted June 30, 2009 Hello, I use setenchantment in one of my mods and after a few quit/reload the enchantment that was on my weapon disappears. any idea how to fix that? I also have another problem the charge of the weapon enchantment is blocked. example: the charge is 1/1. I hit a creature and after the charge is still 1/1. here is my script: scn abukaienchspellscript ref weaponref cloneref scriptref castershort kk begin scripteffectstart if player.getitemcount aaatorturedsoul > 9 && aaaokariscythecasterref.kk > 9 set caster to getselfset weapon to caster.GetEquippedObject 16 if weapon == 0 || player.GetEquipped aaasoulextractor3t == 1 message "Soul injection has failed", 3else player.removeitem aaatorturedsoul 10set kk to aaaokariscythecasterref.kk - 10set aaaokariscythecasterref.kk to kk set clone to CloneForm weaponplayer.removeitem weapon 1player.additem clone 1SetObjectCharge 1 cloneSetEnchantment aaauuudaggerench cloneSetWeaponReach 100000000 cloneplayer.equipitem clone endif elsemessage "I don't have enough torured souls", 3endif end Link to comment Share on other sites More sharing options...
pierrejaquet Posted July 2, 2009 Author Share Posted July 2, 2009 I just found the answer. OBSE is crap. Edit : okay obse is one of the best tools ever made, but it still needs improvements. I'm just worry that nobody reported the instability with the setenchantment function before. And even more worried that nobody seems to care. :confused: Link to comment Share on other sites More sharing options...
XJDHDR Posted July 3, 2009 Share Posted July 3, 2009 Are you sure the the problem wasn't caused by you instead of OBSE. If so, you shouldn't make insulting comments about a utility without justification. I have used it extensively and not had a problem with it. Link to comment Share on other sites More sharing options...
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