South8028 Posted October 18, 2023 Share Posted October 18, 2023 Annotations have been added to the root. I looked at the xml, they are exported and should work. In ck, the soundPlay descriptor has been added accordingly and a violin with bones has been added to animObject. I've done this hundreds of times with human animations. Everything always works. But in the game the cat does not reproduce the annotations. What could be the reason?https://youtu.be/fJsES8EHpZE?si=c1UhdV8-NGaeyEshhttps://disk.yandex.ru/d/bEeHvvFYcYybXA Link to comment Share on other sites More sharing options...
hereami Posted October 19, 2023 Share Posted October 19, 2023 Hah, that's great! Now need Chicken, Dog and Donkey. Just saying. As of topic, don't know, sorry. Link to comment Share on other sites More sharing options...
South8028 Posted October 19, 2023 Author Share Posted October 19, 2023 (edited) On 19.10.2023 at 04:18, hereami said: Hah, that's great! Now need Chicken, Dog and Donkey. Just saying. As of topic, don't know, sorry. No. I just want to walk around Boston and suddenly hear the sound of a violin... See what's there... Tadam. It turns out that this cat plays the violin, the cat dances, the cat juggles balls... Edited November 29, 2023 by South8028 Link to comment Share on other sites More sharing options...
ChuckYufarley Posted October 19, 2023 Share Posted October 19, 2023 Which behavior path are you using for the animation? If you're using the CatCoreBehavior.hkx, there are no events contained within it that allow for sound play or anim objects. Perhaps try the FurnitureBehavior.hkx. Otherwise, you may want to set up a more complete cat animation graph in the CK. I did this for a project I'm working on, following the instructions in this tutorial: https://www.nexusmods.com/fallout4/mods/56676?tab=files Basically, I copied all the elements contained in the Dogmeat animation graphs, editing the IDs for each event. Link to comment Share on other sites More sharing options...
South8028 Posted October 19, 2023 Author Share Posted October 19, 2023 Which behavior path are you using for the animation? If you're using the CatCoreBehavior.hkx, there are no events contained within it that allow for sound play or anim objects. Perhaps try the FurnitureBehavior.hkx. Otherwise, you may want to set up a more complete cat animation graph in the CK. I did this for a project I'm working on, following the instructions in this tutorial: https://www.nexusmods.com/fallout4/mods/56676?tab=files Basically, I copied all the elements contained in the Dogmeat animation graphs, editing the IDs for each event.Thank you very much Chuck. I'll read this and try to figure it out. Link to comment Share on other sites More sharing options...
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